FifoManager: Remove redundant PauseAndLock parameters

PauseAndLock was only called with do_lock=true, and the function only
used unpauseOnUnlock when do_lock was false.
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Dentomologist committed 2025-10-26 18:01:51 -07:00
1 parent f497eb519e
commit 933071dd57
5 files changed
+10 -18

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@@ -64,7 +64,7 @@ void VideoConfig::Refresh()
const bool lock_gpu_thread = Core::IsRunning(system);
if (lock_gpu_thread)
system.GetFifo().PauseAndLock(true, false);
system.GetFifo().PauseAndLock();
g_Config.Refresh();
g_Config.VerifyValidity();