Add HW bounding Box support to d3d backend
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@@ -35,6 +35,7 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="BoundingBox.cpp" />
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<ClCompile Include="D3DBase.cpp" />
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<ClCompile Include="D3DBlob.cpp" />
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<ClCompile Include="D3DShader.cpp" />
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@@ -57,6 +58,7 @@
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<ClCompile Include="XFBEncoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="D3DBase.h" />
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<ClInclude Include="D3DBlob.h" />
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<ClInclude Include="D3DShader.h" />
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