OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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@@ -234,6 +234,8 @@ void DolphinAnalytics::MakePerGameBuilder()
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builder.AddData("gpu-has-dual-source-blend", g_Config.backend_info.bSupportsDualSourceBlend);
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builder.AddData("gpu-has-primitive-restart", g_Config.backend_info.bSupportsPrimitiveRestart);
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builder.AddData("gpu-has-oversized-viewports", g_Config.backend_info.bSupportsOversizedViewports);
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builder.AddData("gpu-has-oversized-depth-ranges",
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g_Config.backend_info.bSupportsOversizedDepthRanges);
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builder.AddData("gpu-has-geometry-shaders", g_Config.backend_info.bSupportsGeometryShaders);
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builder.AddData("gpu-has-3d-vision", g_Config.backend_info.bSupports3DVision);
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builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ);
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