OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
This commit is contained in:
1 parent
28e6e259ed
commit
94522d4cf3
15 files changed
+119
-44
No files matched your search
@@ -128,6 +128,7 @@ void VideoSoftware::InitBackendInfo()
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsEarlyZ = true;
|
||||
g_Config.backend_info.bSupportsOversizedViewports = true;
|
||||
g_Config.backend_info.bSupportsOversizedDepthRanges = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = false;
|
||||
g_Config.backend_info.bSupportsMultithreading = false;
|
||||
g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
|
||||
|
||||
Reference in new issue
Block a user