Tweaks to Wii rerecording for general stability and reliability.
* Better control over which Wiimotes save/load input from input files (general sync improvement). * Wiimote save stores the ACLQ, allowing maintaining control across save/load (thanks to skid for the idea). * Wiimote reconnect on save/load now an option - enabled by default to preserve present behaviour. Disabling this allows the above change to be effective. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7147 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -239,6 +239,7 @@ void SConfig::SaveSettings()
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ini.Set("Core", "WiiSDCard", m_WiiSDCard);
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ini.Set("Core", "WiiKeyboard", m_WiiKeyboard);
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ini.Set("Core", "WiimoteReconnectOnLoad", m_WiimoteReconnectOnLoad);
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ini.Set("Core", "RunCompareServer", m_LocalCoreStartupParameter.bRunCompareServer);
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ini.Set("Core", "RunCompareClient", m_LocalCoreStartupParameter.bRunCompareClient);
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ini.Set("Core", "FrameLimit", m_Framelimit);
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@@ -364,6 +365,7 @@ void SConfig::LoadSettings()
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ini.Get("Core", "WiiSDCard", &m_WiiSDCard, false);
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ini.Get("Core", "WiiKeyboard", &m_WiiKeyboard, false);
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ini.Get("Core", "WiimoteReconnectOnLoad", &m_WiimoteReconnectOnLoad, true);
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ini.Get("Core", "RunCompareServer", &m_LocalCoreStartupParameter.bRunCompareServer, false);
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ini.Get("Core", "RunCompareClient", &m_LocalCoreStartupParameter.bRunCompareClient, false);
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ini.Get("Core", "MMU", &m_LocalCoreStartupParameter.bMMU, false);
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@@ -33,6 +33,7 @@ struct SConfig : NonCopyable
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bool m_WiiKeyboard;
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bool m_WiiAutoReconnect[4];
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bool m_WiiAutoUnpair;
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bool m_WiimoteReconnectOnLoad;
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// name of the last used filename
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std::string m_LastFilename;
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@@ -104,7 +104,7 @@ void Update(int _number)
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}
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_last_number = _number;
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if ((Frame::IsPlayingInput() && Frame::IsUsingWiimote(_number)) || (!Frame::IsPlayingInput() && (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])))
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[_number])
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((WiimoteEmu::Wiimote*)g_plugin.controllers[_number])->Update();
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else
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WiimoteReal::Update(_number);
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@@ -668,13 +668,9 @@ void Wiimote::Update()
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memset(data, 0, sizeof(data));
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// figure out what data we need
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s8 rptf_size = MAX_PAYLOAD;;
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s8 rptf_size = MAX_PAYLOAD;
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if (Frame::IsPlayingInput())
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{
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Frame::PlayWiimote(data, rptf_size);
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}
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else
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if (!Frame::IsPlayingInput() || !Frame::PlayWiimote(m_index, data, rptf_size))
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{
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const ReportFeatures& rptf = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
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rptf_size = rptf.size;
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@@ -782,7 +778,7 @@ void Wiimote::Update()
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}
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if (Frame::IsRecordingInput())
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{
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Frame::RecordWiimote(data, rptf_size);
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Frame::RecordWiimote(m_index, data, rptf_size);
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}
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}
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@@ -111,20 +111,45 @@ void CWII_IPC_HLE_Device_usb_oh1_57e_305::DoState(PointerWrap &p)
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p.Do(m_NumCompPackets_Freq);
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p.Do(m_WiimoteUpdate_Freq);
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u32 size;
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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u8 buf[sizeof(ACLQ)];
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p.Do(size);
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while (!m_ACLQ.empty())
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m_ACLQ.pop();
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for (u32 i = 0; i < size; i++)
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{
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if (m_WiiMotes[i].IsConnected())
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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}
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else
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{
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m_WiiMotes[i].Activate(false);
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}
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p.DoVoid((void *)buf, sizeof(ACLQ));
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m_ACLQ.push(*(ACLQ *)buf);
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}
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if (SConfig::GetInstance().m_WiimoteReconnectOnLoad)
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{
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// Reset the connection of all connected wiimotes
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for (unsigned int i = 0; i < 4; i++)
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{
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if (m_WiiMotes[i].IsConnected())
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{
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m_WiiMotes[i].Activate(false);
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m_WiiMotes[i].Activate(true);
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}
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else
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{
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m_WiiMotes[i].Activate(false);
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}
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}
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}
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}
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else
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{
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size = m_ACLQ.size();
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p.Do(size);
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for (u32 i = 0; i < size; i++)
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{
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ACLQ tmp = m_ACLQ.front();
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m_ACLQ.pop();
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m_ACLQ.push(tmp);
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p.DoVoid((void *)&tmp, sizeof(ACLQ));
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}
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}
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}
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@@ -239,9 +239,9 @@ void RecordInput(SPADStatus *PadStatus, int controllerID)
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fwrite(&g_padState, sizeof(ControllerState), 1, g_recordfd);
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}
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void RecordWiimote(u8 *data, s8 size)
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void RecordWiimote(int wiimote, u8 *data, s8 size)
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{
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if(!IsRecordingInput())
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if(!IsRecordingInput() || !IsUsingWiimote(wiimote))
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return;
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fwrite(&size, 1, 1, g_recordfd);
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@@ -409,11 +409,11 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
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}
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}
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void PlayWiimote(u8 *data, s8 &size)
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bool PlayWiimote(int wiimote, u8 *data, s8 &size)
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{
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s8 count = 0;
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if(!IsPlayingInput())
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return;
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if(!IsPlayingInput() || !IsUsingWiimote(wiimote))
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return false;
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fread(&count, 1, 1, g_recordfd);
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size = (count > size) ? size : count;
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@@ -425,6 +425,7 @@ void PlayWiimote(u8 *data, s8 &size)
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Core::DisplayMessage("Movie End", 2000);
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EndPlayInput();
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}
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return true;
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}
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void EndPlayInput() {
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@@ -114,12 +114,12 @@ void FrameSkipping();
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bool BeginRecordingInput(int controllers);
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void RecordInput(SPADStatus *PadStatus, int controllerID);
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void RecordWiimote(u8* data, s8 size);
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void RecordWiimote(int wiimote, u8* data, s8 size);
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bool PlayInput(const char *filename);
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void LoadInput(const char *filename);
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void PlayController(SPADStatus *PadStatus, int controllerID);
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void PlayWiimote(u8* data, s8 &size);
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bool PlayWiimote(int wiimote, u8* data, s8 &size);
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void EndPlayInput();
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void SaveRecording(const char *filename);
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