Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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@@ -18,8 +18,7 @@ class ShaderResource final : public Resource
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{
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public:
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ShaderResource(Resource::ResourceContext resource_context,
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const std::optional<GXPipelineUid>& pipeline_uid,
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const std::string& preprocessor_settings,
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std::optional<GXPipelineUid> pipeline_uid, std::string preprocessor_setting,
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const ShaderHostConfig& shader_host_config);
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class Data
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