Tools: Load GameCube BIOS added

This commit is contained in:
Sepalani
2017-05-22 22:44:21 +01:00
parent 643b218c1d
commit 95ea721f06
11 changed files with 57 additions and 12 deletions
+6 -1
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@@ -17,6 +17,7 @@
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Core/ConfigManager.h"
#include "DolphinWX/Globals.h"
#if defined(HAVE_X11) && HAVE_X11
@@ -183,7 +184,7 @@ private:
void InitializeTASDialogs();
void InitializeCoreCallbacks();
void StartGame(const std::string& filename);
void StartGame(const std::string& filename, SConfig::EBootBS2 type = SConfig::BOOT_DEFAULT);
void SetDebuggerStartupParameters() const;
// Utility
@@ -327,6 +328,10 @@ private:
void OnImportSave(wxCommandEvent& event);
void OnExportAllSaves(wxCommandEvent& event);
void OnLoadGameCubeBIOSJAP(wxCommandEvent& event);
void OnLoadGameCubeBIOSUSA(wxCommandEvent& event);
void OnLoadGameCubeBIOSEUR(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShowCheatsWindow(wxCommandEvent& event);
+20 -2
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@@ -169,6 +169,9 @@ void CFrame::BindMenuBarEvents()
Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSJAP, this, IDM_LOAD_GC_BIOS_JAP);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSUSA, this, IDM_LOAD_GC_BIOS_USA);
Bind(wxEVT_MENU, &CFrame::OnLoadGameCubeBIOSEUR, this, IDM_LOAD_GC_BIOS_EUR);
Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
@@ -633,7 +636,7 @@ void CFrame::ToggleDisplayMode(bool bFullscreen)
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
void CFrame::StartGame(const std::string& filename, SConfig::EBootBS2 type)
{
if (m_is_game_loading)
return;
@@ -711,7 +714,7 @@ void CFrame::StartGame(const std::string& filename)
SetDebuggerStartupParameters();
if (!BootManager::BootCore(filename))
if (!BootManager::BootCore(filename, type))
{
DoFullscreen(false);
@@ -1173,6 +1176,21 @@ void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
HotkeyManagerEmu::Enable(true);
}
void CFrame::OnLoadGameCubeBIOSJAP(wxCommandEvent&)
{
StartGame("", SConfig::BOOT_BS2_JAP);
}
void CFrame::OnLoadGameCubeBIOSUSA(wxCommandEvent&)
{
StartGame("", SConfig::BOOT_BS2_USA);
}
void CFrame::OnLoadGameCubeBIOSEUR(wxCommandEvent&)
{
StartGame("", SConfig::BOOT_BS2_EUR);
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
{
CWiiSaveCrypted::ExportAllSaves();
+3
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@@ -105,6 +105,9 @@ enum
IDM_IMPORT_NAND,
IDM_EXTRACT_CERTIFICATES,
IDM_FIFOPLAYER,
IDM_LOAD_GC_BIOS_JAP,
IDM_LOAD_GC_BIOS_USA,
IDM_LOAD_GC_BIOS_EUR,
IDM_CONNECT_WIIMOTE1,
IDM_CONNECT_WIIMOTE2,
IDM_CONNECT_WIIMOTE3,
+10
View File
@@ -216,6 +216,16 @@ wxMenu* MainMenuBar::CreateToolsMenu() const
tools_menu->Append(IDM_IMPORT_SAVE, _("Import Wii Save..."));
tools_menu->Append(IDM_EXPORT_ALL_SAVE, _("Export All Wii Saves"));
tools_menu->AppendSeparator();
auto* const gc_bios_menu = new wxMenu;
gc_bios_menu->Append(IDM_LOAD_GC_BIOS_JAP, _("NTSC-J"),
_("Load NTSC-J GameCube BIOS from the JAP folder."));
gc_bios_menu->Append(IDM_LOAD_GC_BIOS_USA, _("NTSC-U"),
_("Load NTSC-U GameCube BIOS from the USA folder."));
gc_bios_menu->Append(IDM_LOAD_GC_BIOS_EUR, _("PAL"),
_("Load PAL GameCube BIOS from the EUR folder."));
tools_menu->AppendSubMenu(gc_bios_menu, _("Load GameCube BIOS"),
_("Load a GameCube BIOS located under Dolphin's GC folder."));
tools_menu->AppendSeparator();
tools_menu->Append(IDM_CHEATS, _("&Cheat Manager"));
tools_menu->Append(IDM_NETPLAY, _("Start &NetPlay..."));
tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));