VideoBackends / VideoCommon: add support for specifying include files in shader code
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@@ -20,7 +20,8 @@ public:
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BinaryData GetBinary() const override;
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static std::optional<BinaryData> CompileShader(D3D_FEATURE_LEVEL feature_level, ShaderStage stage,
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std::string_view source);
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std::string_view source,
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VideoCommon::ShaderIncluder* shader_includer);
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static BinaryData CreateByteCode(const void* data, size_t length);
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