VideoBackends / VideoCommon: add support for specifying include files in shader code
This commit is contained in:
1 parent
ba2acb872c
commit
96fe6a1575
40 files changed
+450
-113
No files matched your search
@@ -27,6 +27,7 @@ public:
|
||||
BinaryData GetBinary() const override;
|
||||
|
||||
static std::unique_ptr<VKShader> CreateFromSource(ShaderStage stage, std::string_view source,
|
||||
VideoCommon::ShaderIncluder* shader_includer,
|
||||
std::string_view name);
|
||||
static std::unique_ptr<VKShader> CreateFromBinary(ShaderStage stage, const void* data,
|
||||
size_t length, std::string_view name);
|
||||
|
||||
Reference in new issue
Block a user