D3DBase: Create the swapchain in fullscreen mode if enabled.
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@@ -124,7 +124,7 @@ const std::string VertexShaderVersionString();
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unsigned int GetMaxTextureSize();
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HRESULT SetFullscreenState(bool enable_fullscreen);
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HRESULT GetFullscreenState(bool* fullscreen_state);
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bool GetFullscreenState();
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// This function will assign a name to the given resource.
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// The DirectX debug layer will make it easier to identify resources that way,
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