DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -17,14 +17,12 @@
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#pragma once
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#include "Common.h"
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#include "LinearDiskCache.h"
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#include "D3DBase.h"
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#include <map>
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include <d3d11.h>
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class PIXELSHADERUID;
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enum DSTALPHA_MODE;
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class PixelShaderCache
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{
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