Merge pull request #12828 from JosJuice/unify-state-variables-2
Clean up Core::GetState
This commit is contained in:
40 files changed
+191
-178
No files matched your search
@@ -33,7 +33,7 @@ namespace ConfigLoaders
|
||||
{
|
||||
void SaveToSYSCONF(Config::LayerType layer, std::function<bool(const Config::Location&)> predicate)
|
||||
{
|
||||
if (Core::IsRunning(Core::System::GetInstance()))
|
||||
if (!Core::IsUninitialized(Core::System::GetInstance()))
|
||||
return;
|
||||
|
||||
IOS::HLE::Kernel ios;
|
||||
@@ -183,7 +183,7 @@ public:
|
||||
private:
|
||||
void LoadFromSYSCONF(Config::Layer* layer)
|
||||
{
|
||||
if (Core::IsRunning(Core::System::GetInstance()))
|
||||
if (!Core::IsUninitialized(Core::System::GetInstance()))
|
||||
return;
|
||||
|
||||
IOS::HLE::Kernel ios;
|
||||
|
||||
@@ -185,22 +185,22 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
|
||||
m_title_description = title_database.Describe(m_gametdb_id, language);
|
||||
NOTICE_LOG_FMT(CORE, "Active title: {}", m_title_description);
|
||||
Host_TitleChanged();
|
||||
if (Core::IsRunning(system))
|
||||
{
|
||||
|
||||
const bool is_running_or_starting = Core::IsRunningOrStarting(system);
|
||||
if (is_running_or_starting)
|
||||
Core::UpdateTitle(system);
|
||||
}
|
||||
|
||||
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
|
||||
Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
|
||||
|
||||
if (Core::IsRunning(system))
|
||||
if (is_running_or_starting)
|
||||
DolphinAnalytics::Instance().ReportGameStart();
|
||||
}
|
||||
|
||||
void SConfig::OnNewTitleLoad(const Core::CPUThreadGuard& guard)
|
||||
{
|
||||
auto& system = guard.GetSystem();
|
||||
if (!Core::IsRunning(system))
|
||||
if (!Core::IsRunningOrStarting(system))
|
||||
return;
|
||||
|
||||
auto& ppc_symbol_db = system.GetPPCSymbolDB();
|
||||
|
||||
+43
-54
@@ -101,10 +101,6 @@ namespace Core
|
||||
static bool s_wants_determinism;
|
||||
|
||||
// Declarations and definitions
|
||||
static bool s_is_stopping = false;
|
||||
static bool s_hardware_initialized = false;
|
||||
static bool s_is_started = false;
|
||||
static Common::Flag s_is_booting;
|
||||
static std::thread s_emu_thread;
|
||||
static std::vector<StateChangedCallbackFunc> s_on_state_changed_callbacks;
|
||||
|
||||
@@ -114,6 +110,10 @@ static std::atomic<double> s_last_actual_emulation_speed{1.0};
|
||||
static bool s_frame_step = false;
|
||||
static std::atomic<bool> s_stop_frame_step;
|
||||
|
||||
// The value Paused is never stored in this variable. The core is considered to be in
|
||||
// the Paused state if this variable is Running and the CPU reports that it's stepping.
|
||||
static std::atomic<State> s_state = State::Uninitialized;
|
||||
|
||||
#ifdef USE_MEMORYWATCHER
|
||||
static std::unique_ptr<MemoryWatcher> s_memory_watcher;
|
||||
#endif
|
||||
@@ -190,7 +190,7 @@ std::string StopMessage(bool main_thread, std::string_view message)
|
||||
|
||||
void DisplayMessage(std::string message, int time_in_ms)
|
||||
{
|
||||
if (!IsRunning(Core::System::GetInstance()))
|
||||
if (!IsRunningOrStarting(Core::System::GetInstance()))
|
||||
return;
|
||||
|
||||
// Actually displaying non-ASCII could cause things to go pear-shaped
|
||||
@@ -202,12 +202,18 @@ void DisplayMessage(std::string message, int time_in_ms)
|
||||
|
||||
bool IsRunning(Core::System& system)
|
||||
{
|
||||
return (GetState(system) != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
|
||||
return s_state.load() == State::Running;
|
||||
}
|
||||
|
||||
bool IsRunningAndStarted()
|
||||
bool IsRunningOrStarting(Core::System& system)
|
||||
{
|
||||
return s_is_started && !s_is_stopping;
|
||||
const State state = s_state.load();
|
||||
return state == State::Running || state == State::Starting;
|
||||
}
|
||||
|
||||
bool IsUninitialized(Core::System& system)
|
||||
{
|
||||
return s_state.load() == State::Uninitialized;
|
||||
}
|
||||
|
||||
bool IsCPUThread()
|
||||
@@ -236,7 +242,7 @@ bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const Wind
|
||||
{
|
||||
if (s_emu_thread.joinable())
|
||||
{
|
||||
if (IsRunning(system))
|
||||
if (!IsUninitialized(system))
|
||||
{
|
||||
PanicAlertFmtT("Emu Thread already running");
|
||||
return false;
|
||||
@@ -262,7 +268,7 @@ bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const Wind
|
||||
g_video_backend->PrepareWindow(prepared_wsi);
|
||||
|
||||
// Start the emu thread
|
||||
s_is_booting.Set();
|
||||
s_state.store(State::Starting);
|
||||
s_emu_thread = std::thread(EmuThread, std::ref(system), std::move(boot), prepared_wsi);
|
||||
return true;
|
||||
}
|
||||
@@ -281,15 +287,13 @@ static void ResetRumble()
|
||||
// Called from GUI thread
|
||||
void Stop(Core::System& system) // - Hammertime!
|
||||
{
|
||||
if (const State state = GetState(system);
|
||||
state == State::Stopping || state == State::Uninitialized)
|
||||
{
|
||||
const State state = s_state.load();
|
||||
if (state == State::Stopping || state == State::Uninitialized)
|
||||
return;
|
||||
}
|
||||
|
||||
AchievementManager::GetInstance().CloseGame();
|
||||
|
||||
s_is_stopping = true;
|
||||
s_state.store(State::Stopping);
|
||||
|
||||
CallOnStateChangedCallbacks(State::Stopping);
|
||||
|
||||
@@ -394,7 +398,11 @@ static void CpuThread(Core::System& system, const std::optional<std::string>& sa
|
||||
File::Delete(*savestate_path);
|
||||
}
|
||||
|
||||
s_is_started = true;
|
||||
// If s_state is Starting, change it to Running. But if it's already been set to Stopping
|
||||
// by the host thread, don't change it.
|
||||
State expected = State::Starting;
|
||||
s_state.compare_exchange_strong(expected, State::Running);
|
||||
|
||||
{
|
||||
#ifndef _WIN32
|
||||
std::string gdb_socket = Config::Get(Config::MAIN_GDB_SOCKET);
|
||||
@@ -426,8 +434,6 @@ static void CpuThread(Core::System& system, const std::optional<std::string>& sa
|
||||
s_memory_watcher.reset();
|
||||
#endif
|
||||
|
||||
s_is_started = false;
|
||||
|
||||
if (exception_handler)
|
||||
EMM::UninstallExceptionHandler();
|
||||
|
||||
@@ -453,12 +459,15 @@ static void FifoPlayerThread(Core::System& system, const std::optional<std::stri
|
||||
if (auto cpu_core = system.GetFifoPlayer().GetCPUCore())
|
||||
{
|
||||
system.GetPowerPC().InjectExternalCPUCore(cpu_core.get());
|
||||
s_is_started = true;
|
||||
|
||||
// If s_state is Starting, change it to Running. But if it's already been set to Stopping
|
||||
// by the host thread, don't change it.
|
||||
State expected = State::Starting;
|
||||
s_state.compare_exchange_strong(expected, State::Running);
|
||||
|
||||
CPUSetInitialExecutionState();
|
||||
system.GetCPU().Run();
|
||||
|
||||
s_is_started = false;
|
||||
system.GetPowerPC().InjectExternalCPUCore(nullptr);
|
||||
system.GetFifoPlayer().Close();
|
||||
}
|
||||
@@ -479,10 +488,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
|
||||
{
|
||||
CallOnStateChangedCallbacks(State::Starting);
|
||||
Common::ScopeGuard flag_guard{[] {
|
||||
s_is_booting.Clear();
|
||||
s_is_started = false;
|
||||
s_is_stopping = false;
|
||||
s_wants_determinism = false;
|
||||
s_state.store(State::Uninitialized);
|
||||
|
||||
CallOnStateChangedCallbacks(State::Uninitialized);
|
||||
|
||||
@@ -557,8 +563,6 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
|
||||
NetPlay::IsNetPlayRunning() ? &(boot_session_data.GetNetplaySettings()->sram) : nullptr);
|
||||
|
||||
Common::ScopeGuard hw_guard{[&system] {
|
||||
// We must set up this flag before executing HW::Shutdown()
|
||||
s_hardware_initialized = false;
|
||||
INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "Shutting down HW"));
|
||||
HW::Shutdown(system);
|
||||
INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "HW shutdown"));
|
||||
@@ -602,10 +606,6 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
|
||||
|
||||
AudioCommon::PostInitSoundStream(system);
|
||||
|
||||
// The hardware is initialized.
|
||||
s_hardware_initialized = true;
|
||||
s_is_booting.Clear();
|
||||
|
||||
// Set execution state to known values (CPU/FIFO/Audio Paused)
|
||||
system.GetCPU().Break();
|
||||
|
||||
@@ -701,7 +701,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
|
||||
void SetState(Core::System& system, State state, bool report_state_change)
|
||||
{
|
||||
// State cannot be controlled until the CPU Thread is operational
|
||||
if (!IsRunningAndStarted())
|
||||
if (s_state.load() != State::Running)
|
||||
return;
|
||||
|
||||
switch (state)
|
||||
@@ -732,21 +732,11 @@ void SetState(Core::System& system, State state, bool report_state_change)
|
||||
|
||||
State GetState(Core::System& system)
|
||||
{
|
||||
if (s_is_stopping)
|
||||
return State::Stopping;
|
||||
|
||||
if (s_hardware_initialized)
|
||||
{
|
||||
if (system.GetCPU().IsStepping())
|
||||
return State::Paused;
|
||||
|
||||
return State::Running;
|
||||
}
|
||||
|
||||
if (s_is_booting.IsSet())
|
||||
return State::Starting;
|
||||
|
||||
return State::Uninitialized;
|
||||
const State state = s_state.load();
|
||||
if (state == State::Running && system.GetCPU().IsStepping())
|
||||
return State::Paused;
|
||||
else
|
||||
return state;
|
||||
}
|
||||
|
||||
static std::string GenerateScreenshotFolderPath()
|
||||
@@ -800,7 +790,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
|
||||
{
|
||||
// WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
|
||||
|
||||
if (!IsRunningAndStarted())
|
||||
if (!IsRunning(system))
|
||||
return true;
|
||||
|
||||
bool was_unpaused = true;
|
||||
@@ -1027,13 +1017,12 @@ void HostDispatchJobs(Core::System& system)
|
||||
HostJob job = std::move(s_host_jobs_queue.front());
|
||||
s_host_jobs_queue.pop();
|
||||
|
||||
// NOTE: Memory ordering is important. The booting flag needs to be
|
||||
// checked first because the state transition is:
|
||||
// Core::State::Uninitialized: s_is_booting -> s_hardware_initialized
|
||||
// We need to check variables in the same order as the state
|
||||
// transition, otherwise we race and get transient failures.
|
||||
if (!job.run_after_stop && !s_is_booting.IsSet() && !IsRunning(system))
|
||||
continue;
|
||||
if (!job.run_after_stop)
|
||||
{
|
||||
const State state = s_state.load();
|
||||
if (state == State::Stopping || state == State::Uninitialized)
|
||||
continue;
|
||||
}
|
||||
|
||||
guard.unlock();
|
||||
job.job(system);
|
||||
|
||||
@@ -134,9 +134,14 @@ void UndeclareAsHostThread();
|
||||
|
||||
std::string StopMessage(bool main_thread, std::string_view message);
|
||||
|
||||
// Returns true when GetState returns Running or Paused.
|
||||
bool IsRunning(Core::System& system);
|
||||
bool IsRunningAndStarted(); // is running and the CPU loop has been entered
|
||||
bool IsCPUThread(); // this tells us whether we are the CPU thread.
|
||||
// Returns true when GetState returns Starting, Running or Paused.
|
||||
bool IsRunningOrStarting(Core::System& system);
|
||||
// Returns true when GetState returns Uninitialized.
|
||||
bool IsUninitialized(Core::System& system);
|
||||
|
||||
bool IsCPUThread(); // this tells us whether we are the CPU thread.
|
||||
bool IsGPUThread();
|
||||
bool IsHostThread();
|
||||
|
||||
|
||||
@@ -349,7 +349,7 @@ u32 PPCDebugInterface::ReadInstruction(const Core::CPUThreadGuard& guard, u32 ad
|
||||
|
||||
bool PPCDebugInterface::IsAlive() const
|
||||
{
|
||||
return Core::IsRunningAndStarted();
|
||||
return Core::IsRunning(m_system);
|
||||
}
|
||||
|
||||
bool PPCDebugInterface::IsBreakpoint(u32 address) const
|
||||
|
||||
@@ -112,9 +112,9 @@ ESCore::~ESCore() = default;
|
||||
ESDevice::ESDevice(EmulationKernel& ios, ESCore& core, const std::string& device_name)
|
||||
: EmulationDevice(ios, device_name), m_core(core)
|
||||
{
|
||||
if (Core::IsRunningAndStarted())
|
||||
auto& system = ios.GetSystem();
|
||||
if (Core::IsRunning(system))
|
||||
{
|
||||
auto& system = ios.GetSystem();
|
||||
auto& core_timing = system.GetCoreTiming();
|
||||
core_timing.RemoveEvent(s_finish_init_event);
|
||||
core_timing.ScheduleEvent(GetESBootTicks(ios.GetVersion()), s_finish_init_event);
|
||||
@@ -446,7 +446,7 @@ bool ESDevice::LaunchPPCTitle(u64 title_id)
|
||||
}
|
||||
|
||||
const u64 required_ios = tmd.GetIOSId();
|
||||
if (!Core::IsRunningAndStarted())
|
||||
if (!Core::IsRunning(system))
|
||||
return LaunchTitle(required_ios, HangPPC::Yes);
|
||||
core_timing.RemoveEvent(s_reload_ios_for_ppc_launch_event);
|
||||
core_timing.ScheduleEvent(ticks, s_reload_ios_for_ppc_launch_event, required_ios);
|
||||
@@ -475,7 +475,7 @@ bool ESDevice::LaunchPPCTitle(u64 title_id)
|
||||
return false;
|
||||
|
||||
m_pending_ppc_boot_content_path = m_core.GetContentPath(tmd.GetTitleId(), content);
|
||||
if (!Core::IsRunningAndStarted())
|
||||
if (!Core::IsRunning(system))
|
||||
return BootstrapPPC();
|
||||
|
||||
INFO_LOG_FMT(ACHIEVEMENTS,
|
||||
|
||||
@@ -518,7 +518,7 @@ bool EmulationKernel::BootIOS(const u64 ios_title_id, HangPPC hang_ppc,
|
||||
if (hang_ppc == HangPPC::Yes)
|
||||
ResetAndPausePPC(m_system);
|
||||
|
||||
if (Core::IsRunningAndStarted())
|
||||
if (Core::IsRunning(m_system))
|
||||
{
|
||||
m_system.GetCoreTiming().ScheduleEvent(GetIOSBootTicks(GetVersion()), s_event_finish_ios_boot,
|
||||
ios_title_id);
|
||||
|
||||
@@ -536,7 +536,7 @@ bool MovieManager::BeginRecordingInput(const ControllerTypeArray& controllers,
|
||||
m_bongos |= (1 << i);
|
||||
}
|
||||
|
||||
if (Core::IsRunningAndStarted())
|
||||
if (Core::IsRunning(m_system))
|
||||
{
|
||||
const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
|
||||
if (File::Exists(save_path))
|
||||
@@ -551,7 +551,7 @@ bool MovieManager::BeginRecordingInput(const ControllerTypeArray& controllers,
|
||||
}
|
||||
|
||||
// Wiimotes cause desync issues if they're not reset before launching the game
|
||||
if (!Core::IsRunningAndStarted())
|
||||
if (!Core::IsRunning(m_system))
|
||||
{
|
||||
// This will also reset the Wiimotes for GameCube games, but that shouldn't do anything
|
||||
Wiimote::ResetAllWiimotes();
|
||||
@@ -1339,7 +1339,7 @@ void MovieManager::EndPlayInput(bool cont)
|
||||
{
|
||||
// We can be called by EmuThread during boot (CPU::State::PowerDown)
|
||||
auto& cpu = m_system.GetCPU();
|
||||
const bool was_running = Core::IsRunningAndStarted() && !cpu.IsStepping();
|
||||
const bool was_running = Core::IsRunning(m_system) && !cpu.IsStepping();
|
||||
if (was_running && Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE))
|
||||
cpu.Break();
|
||||
m_rerecords = 0;
|
||||
|
||||
@@ -854,7 +854,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
|
||||
|
||||
void LoadAs(Core::System& system, const std::string& filename)
|
||||
{
|
||||
if (!Core::IsRunning(system))
|
||||
if (!Core::IsRunningOrStarting(system))
|
||||
return;
|
||||
|
||||
if (NetPlay::IsNetPlayRunning())
|
||||
|
||||
Reference in new issue
Block a user