Move WidescreenHeuristic to it's own class
It's about the only thing left in renderer
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@@ -26,6 +26,7 @@
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/Widescreen.h"
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#include "VideoCommon/XFMemory.h"
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void VideoCommon_DoState(PointerWrap& p)
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@@ -105,6 +106,9 @@ void VideoCommon_DoState(PointerWrap& p)
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g_bounding_box->DoState(p);
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p.DoMarker("Bounding Box");
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g_widescreen->DoState(p);
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p.DoMarker("Widescreen");
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// Refresh state.
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if (p.IsReadMode())
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{
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