DX11: I think I've figured out where the game enables texture offsets for lines and points.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7461 8ced0084-cf51-0410-be5f-012b33b47a6e
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Nolan Check committed 2011-04-15 22:34:54 +00:00
1 parent 9fc12bcaa2
commit 9b697ed28f
6 files changed
+123 -83

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@@ -33,7 +33,7 @@ public:
// Returns true on success, false on failure
bool SetShader(u32 components, float pointSize, float texOffset,
float vpWidth, float vpHeight);
float vpWidth, float vpHeight, const bool* texOffsetEnable);
private:
bool m_ready;