BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
Also fixed some compiler warnings.
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@@ -179,7 +179,7 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height
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*height = targetSource.bottom - targetSource.top;
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}
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void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
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void XFBSource::Draw(const MathUtil::Rectangle<int> &sourcerc,
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const MathUtil::Rectangle<float> &drawrc) const
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{
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D3D::drawShadedTexSubQuad(tex->GetSRV(), &sourcerc,
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