Update strings once again.

This commit is contained in:
Glenn Rice
2011-04-07 02:28:04 +00:00
parent b5798409eb
commit 9b9948ad99
24 changed files with 2712 additions and 2616 deletions
+113 -109
View File
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-04-06 08:52-0500\n"
"POT-Creation-Date: 2011-04-06 21:26-0500\n"
"PO-Revision-Date: 2011-01-09 13:55-0800\n"
"Last-Translator: thegfw <[email protected]>\n"
"Language-Team: \n"
@@ -270,7 +270,7 @@ msgstr ""
msgid "(-)+zNear"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:322
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:370
msgid "(Default)"
msgstr "(默认)"
@@ -278,7 +278,7 @@ msgstr "(默认)"
msgid "(UNKNOWN)"
msgstr "(未知)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:580
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:628
msgid "(off)"
msgstr "(关)"
@@ -290,7 +290,7 @@ msgstr "16 位"
msgid "32 bit"
msgstr "32 位"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452
msgid "3D Vision (Requires Fullscreen)"
msgstr "Nvidia 3D Vision (需要全屏)"
@@ -298,7 +298,7 @@ msgstr "Nvidia 3D Vision (需要全屏)"
msgid "8 bit"
msgstr "8 位"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:246
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294
msgid "< as Default Profile >"
msgstr ""
@@ -392,7 +392,7 @@ msgstr "关于 Dolphin"
msgid "Acceleration"
msgstr "加速器"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:516
msgid "Accurate Texture Cache"
msgstr "准确纹理缓存"
@@ -482,7 +482,7 @@ msgstr "动作回放: 正常代码 %i: 无效子类型 %08x (%s)"
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "动作回放: 正常代码 0: 无效子类型 %08x (%s)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384
msgid "Adapter:"
msgstr "适配器:"
@@ -539,7 +539,7 @@ msgstr ""
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "调整摇杆控制需要活动的按钮."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531
msgid "Advanced"
msgstr "高级"
@@ -576,7 +576,7 @@ msgstr "所有压缩的 GC/Wii 镜像文件 (gcz)"
msgid "All files (*.*)|*.*"
msgstr "所有文件 (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:211
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
@@ -592,11 +592,11 @@ msgstr ""
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:425
msgid "Anisotropic Filtering:"
msgstr "各向异性过滤:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:384
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432
msgid "Anti-Aliasing:"
msgstr "抗锯齿:"
@@ -638,7 +638,7 @@ msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "请确认真的要删除这些文件?这将是永久性的删除!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:867
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:356
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:404
msgid "Aspect Ratio:"
msgstr "高宽比:"
@@ -663,7 +663,7 @@ msgstr "AudioCommon: 打开 AO 设备错误.\n"
msgid "Auto"
msgstr "自动"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:353
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401
msgid "Auto [recommended]"
msgstr "自动 [推荐]"
@@ -715,7 +715,7 @@ msgstr "标志:"
msgid "Bar"
msgstr "Bar"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:454
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502
msgid "Basic"
msgstr "基本"
@@ -793,7 +793,7 @@ msgstr "C-摇杆"
msgid "CPU Emulator Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:206
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:254
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
@@ -975,7 +975,7 @@ msgstr ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:609
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:657
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:136
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:555
@@ -1024,11 +1024,11 @@ msgstr "压缩镜像中"
msgid "Config"
msgstr "设置"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:488
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:536
msgid "Configuration profile"
msgstr "设置档案"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:318
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:366
msgid "Configuration profile:"
msgstr "设置档案:"
@@ -1112,7 +1112,7 @@ msgstr "控制"
msgid "Convert to GCI"
msgstr "转换到 GCI"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:429
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:477
msgid "Copy"
msgstr "复制"
@@ -1238,7 +1238,7 @@ msgstr "Created by black_rider and published on ForumW.org > Web Developments"
msgid "Creator: "
msgstr "创建者:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:612
msgid "Crop"
msgstr "裁切"
@@ -1419,23 +1419,23 @@ msgstr ""
"目录校检失败\n"
"和目录备份校检失败"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:550
msgid "Disable Dest. Alpha Pass"
msgstr "禁用目标透明通道"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549
msgid "Disable Fog"
msgstr "禁用雾化"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547
msgid "Disable Lighting"
msgstr "禁用光线"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548
msgid "Disable Textures"
msgstr "禁用材质"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:221
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:269
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
@@ -1443,7 +1443,7 @@ msgstr ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:219
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:267
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
@@ -1451,7 +1451,7 @@ msgstr ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:220
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:268
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
@@ -1459,7 +1459,7 @@ msgstr ""
"禁用材质.\n"
"这个只对调试有用处."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:222
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:270
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
@@ -1480,7 +1480,7 @@ msgstr "光盘读取错误"
msgid "Display"
msgstr "显示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:224
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:272
msgid "Display the inputs read by the emulator."
msgstr "按模拟器显示输入读取"
@@ -1496,7 +1496,7 @@ msgstr "您确定是否停止当前模拟?"
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:256
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 图形设置"
@@ -1581,19 +1581,19 @@ msgstr "虚拟"
msgid "Dump Audio"
msgstr "转储音频"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:596
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:549
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:597
msgid "Dump Frames"
msgstr "转储框架"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:594
msgid "Dump Textures"
msgstr "转储材质"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:230
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "转储游戏材质到 User/Dump/Textures/<游戏 ID>/"
@@ -1607,15 +1607,15 @@ msgstr "荷兰语"
msgid "E&xit"
msgstr "退出模拟(&X)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:461
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509
msgid "EFB"
msgstr "EFB"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:565
msgid "EFB Copy Regions"
msgstr "EFB 复制范围"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:399
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:447
msgid "EFB Scaled Copy"
msgstr "EFB 比例复制"
@@ -1673,11 +1673,11 @@ msgstr "效果"
msgid "Emu Thread already running"
msgstr "模拟线程已经在运行"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:422
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470
msgid "Emulate format changes"
msgstr "模拟格式修改"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:214
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
@@ -1700,9 +1700,9 @@ msgstr "模拟器状态: "
msgid "Emulator Display Settings"
msgstr "模拟器显示设置"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:425
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:576
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "启用"
@@ -1723,7 +1723,7 @@ msgstr "启用 BAT"
msgid "Enable Block Merging"
msgstr "启用区块合并"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:464
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512
msgid "Enable CPU Access"
msgstr "启用CPU访问"
@@ -1735,7 +1735,7 @@ msgstr "启用作弊"
msgid "Enable DTK Music"
msgstr "启用 DTK 音乐"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:566
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:614
msgid "Enable Display List Caching"
msgstr "启用显示列表缓存"
@@ -1747,7 +1747,7 @@ msgstr "启用多核处理"
msgid "Enable Dual Core (speedup)"
msgstr "启用多核处理(加速)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:567
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:615
msgid "Enable Hotkeys"
msgstr "启用热键"
@@ -1763,7 +1763,7 @@ msgstr "启用空闲步进(加速)"
msgid "Enable MMU"
msgstr "启用 MMU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:565
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:613
msgid "Enable OpenCL"
msgstr "启用 OpenCL"
@@ -1780,11 +1780,11 @@ msgstr "启用屏幕保护(内部限制)"
msgid "Enable WideScreen"
msgstr "启用宽屏"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:498
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
msgid "Enable Wireframe"
msgstr "启用线框"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:428
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:476
msgid "Enable cache"
msgstr "启用缓存"
@@ -1820,7 +1820,7 @@ msgstr ""
msgid "Enables Custom Projection Hack"
msgstr "启用自定义投影修正"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:202
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:250
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
@@ -1828,7 +1828,7 @@ msgstr ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:213
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:261
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
@@ -1838,7 +1838,7 @@ msgstr ""
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:212
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:260
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
@@ -1870,7 +1870,7 @@ msgstr "End"
msgid "English"
msgstr "英语"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:457
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505
msgid "Enhancements"
msgstr "增强"
@@ -2159,7 +2159,7 @@ msgstr "写入文件头到 %s 失败"
msgid "Failed to write header for file %d"
msgstr "写入文件头失败 %d"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:449
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497
msgid "Fast"
msgstr "快速"
@@ -2167,7 +2167,7 @@ msgstr "快速"
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU 快速版本. 任何游戏都不能工作"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:217
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:265
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
@@ -2241,19 +2241,19 @@ msgstr "第一个区块"
msgid "Fix Checksums"
msgstr "修正校检和"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:354
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
msgid "Force 16:9"
msgstr "强制 16:9"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:354
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
msgid "Force 4:3"
msgstr "强制 4:3"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450
msgid "Force Bi/Trilinear Filtering"
msgstr "强制双/三线过滤"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:248
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
@@ -2261,7 +2261,7 @@ msgstr ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:208
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:256
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
@@ -2283,7 +2283,7 @@ msgstr ""
msgid "Forward"
msgstr "Forward"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:410
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458
msgid "Fractional"
msgstr "小数"
@@ -2311,7 +2311,7 @@ msgstr "Frame Advance"
msgid "Frame S&kipping"
msgstr "帧数跳跃(&K)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:600
msgid "Frame dumps use FFV1"
msgstr "帧转储使用 FFV1"
@@ -2323,7 +2323,7 @@ msgstr "帧数限制:"
msgid "Frames To Record"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:550
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:598
msgid "Free Look"
msgstr "自由视点"
@@ -2350,7 +2350,7 @@ msgstr "全屏"
msgid "Fullscreen Display Resolution:"
msgstr "全屏分辨率:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:215
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
@@ -2428,7 +2428,7 @@ msgstr ""
"(either a bad code or the code type is not yet supported.)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:599
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:310
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:358
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176
msgid "General"
msgstr "常规"
@@ -2663,7 +2663,7 @@ msgstr "进游戏"
msgid "Info"
msgstr "信息"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:521
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:569
#: Source/Core/Common/Src/MsgHandler.cpp:64
msgid "Information"
msgstr "信息"
@@ -2720,7 +2720,7 @@ msgstr "安装 WAD 到 Wii 菜单中..."
msgid "Installing WAD..."
msgstr "安装 WAD 到 Wii 菜单中..."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:410
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:458
msgid "Integral [recommended]"
msgstr "整数 [推荐]"
@@ -2821,7 +2821,7 @@ msgstr "日语"
msgid "KOREA"
msgstr "韩国"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:216
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:264
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
@@ -2910,11 +2910,11 @@ msgstr "小于"
msgid "Load"
msgstr "载入"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:595
msgid "Load Hi-Res Textures"
msgstr "载入精细材质"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:446
msgid "Load Native Mipmaps"
msgstr "载人原始纹理"
@@ -2960,7 +2960,7 @@ msgstr "载入状态..."
msgid "Load Wii System Menu %d%c"
msgstr "载入 Wii 系统菜单(%d %c)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:231
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:279
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "Load high-resolution textures from User/Load/Textures/<game id>/"
@@ -2968,7 +2968,7 @@ msgstr "Load high-resolution textures from User/Load/Textures/<game id>/"
msgid "Load preset values from hack patterns available."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:204
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:252
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
@@ -3111,7 +3111,7 @@ msgstr "菜单"
msgid "Mic"
msgstr "Mic"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:595
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:643
msgid "Misc"
msgstr "其它"
@@ -3124,7 +3124,7 @@ msgstr "其它设置"
msgid "Modifier"
msgstr "修改者"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:227
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:275
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
@@ -3308,7 +3308,7 @@ msgstr "No save folder found for title %s"
msgid "None"
msgstr "无"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:445
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Normal"
msgstr "正常"
@@ -3421,7 +3421,7 @@ msgstr "OpenAL: 不能找到音频设备"
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: 不能打开设备 %s"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:568
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:616
msgid "OpenMP Texture Decoder"
msgstr ""
@@ -3528,11 +3528,11 @@ msgstr "完美"
msgid "Perspective %d"
msgstr "Perspective %d"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:449
msgid "Pixel Depth"
msgstr "像素深度"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:400
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448
msgid "Pixel Lighting"
msgstr "像素光线"
@@ -3618,7 +3618,7 @@ msgstr "葡萄牙语"
msgid "Portuguese (Brazilian)"
msgstr "葡萄牙语(巴西)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:576
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:624
msgid "Post-Processing Shader:"
msgstr "Post-Processing Shader:"
@@ -3646,7 +3646,7 @@ msgstr "打印"
msgid "Profile"
msgstr "配置"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:515
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:563
msgid "Projection Stats"
msgstr "投影状态"
@@ -3681,7 +3681,7 @@ msgstr "R 键"
msgid "R-Analog"
msgstr "R-摇杆"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475
msgid "RAM"
msgstr "内存"
@@ -3697,7 +3697,7 @@ msgstr "范围"
msgid "Read-only mode"
msgstr "只读模式"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:578
msgid "Real"
msgstr "真实"
@@ -3742,7 +3742,7 @@ msgstr "红 左"
msgid "Red Right"
msgstr "红 右"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:203
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:251
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
@@ -3777,7 +3777,7 @@ msgstr "Relaunch Dolphin from the install directory and save from there"
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:218
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:266
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
@@ -3793,7 +3793,7 @@ msgstr "附加到主窗口"
msgid "Render to main window."
msgstr "附加到主窗口."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:552
msgid "Rendering"
msgstr "渲染"
@@ -3840,7 +3840,7 @@ msgstr "俄语"
msgid "Sa&ve State"
msgstr "保存状态(&V)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:440
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:488
msgid "Safe"
msgstr "安全"
@@ -3917,7 +3917,7 @@ msgstr "保存解压缩的GCM/镜像"
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Savestate movie %s is corrupted, movie recording stopping..."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:419
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467
msgid "Scale:"
msgstr "比例:"
@@ -3966,7 +3966,7 @@ msgstr "选择录制文件"
msgid "Select a Wii WAD file to install"
msgstr "选择要导入的存档"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:198
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:246
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
@@ -4002,7 +4002,7 @@ msgstr "选择要载入的状态"
msgid "Select the state to save"
msgstr "选择要保存的状态"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:199
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:247
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
@@ -4020,7 +4020,7 @@ msgstr ""
msgid "Selected font"
msgstr "所选字体"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:197
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245
msgid ""
"Selects which game should be affected by the configuration changes done in "
"this dialog.\n"
@@ -4053,7 +4053,7 @@ msgstr ""
msgid "Set"
msgstr "设置"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:605
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:653
msgid "Set All to Default"
msgstr ""
@@ -4120,7 +4120,7 @@ msgstr "显示工具栏(&T)"
msgid "Show Drives"
msgstr "显示驱动器"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:513
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561
msgid "Show FPS"
msgstr "显示 FPS"
@@ -4132,7 +4132,7 @@ msgstr "显示法国"
msgid "Show GameCube"
msgstr "显示 GameCube"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:519
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:567
msgid "Show Input Display"
msgstr "显示输入显示"
@@ -4168,7 +4168,7 @@ msgstr "显示平台"
msgid "Show Regions"
msgstr "显示国家"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:518
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:566
msgid "Show Shader Errors"
msgstr "显示阴影错误"
@@ -4206,7 +4206,7 @@ msgstr ""
msgid "Show first block"
msgstr "显示第一区块"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:226
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:274
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
@@ -4230,7 +4230,7 @@ msgstr "显示存档图标"
msgid "Show save title"
msgstr "显示存档标题"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:223
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:271
msgid "Show the number of frames rendered per second."
msgstr "Show the number of frames rendered per second."
@@ -4242,7 +4242,7 @@ msgstr "显示这个帮助消息"
msgid "Show unknown"
msgstr "显示未知"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:225
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:273
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
@@ -4312,7 +4312,7 @@ msgstr "西班牙语"
msgid "Speaker Volume:"
msgstr "扬声器音量:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:210
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
@@ -4399,7 +4399,7 @@ msgstr "摇杆"
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:354
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
msgid "Stretch to Window"
msgstr "附加到窗口"
@@ -4459,11 +4459,11 @@ msgstr "屏幕截图(&T)"
msgid "Test"
msgstr "测试"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:426
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474
msgid "Texture"
msgstr "材质"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:516
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564
msgid "Texture Format"
msgstr "材质格式"
@@ -4785,7 +4785,11 @@ msgstr "使用十六进制"
msgid "Use Panic Handlers"
msgstr "使用警告程序"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:205
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289
msgid "Uses multiple threads to decode the textures in the game."
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:253
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
@@ -4797,11 +4801,11 @@ msgstr ""
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:555
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:603
msgid "Utility"
msgstr "实用扩展"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:371
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:419
msgid "V-Sync"
msgstr "垂直同步"
@@ -4817,7 +4821,7 @@ msgstr "值:"
msgid "Value: "
msgstr "值: "
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562
msgid "Various Statistics"
msgstr "各种统计数据"
@@ -4833,7 +4837,7 @@ msgstr "视频"
msgid "Video Backend:"
msgstr "视频后端:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:577
msgid "Virtual"
msgstr "虚拟"
@@ -4848,7 +4852,7 @@ msgstr "音量"
msgid "WAD installation failed: error creating %s"
msgstr "WAD 安装失败: 创建 %s 错误"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:201
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:249
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
@@ -4907,7 +4911,7 @@ msgstr "波形文件写入器 - 文件未打开."
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:244
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:292
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
@@ -4929,7 +4933,7 @@ msgstr ""
"(NOTE: The safer the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:369
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:417
msgid "Widescreen Hack"
msgstr "宽屏破解"
@@ -5061,7 +5065,7 @@ msgstr "XAudio2 init failed: %#X"
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 master voice creation failed: %#X"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:532
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:580
msgid "XFB"
msgstr "XFB"