Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
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@@ -361,6 +361,8 @@
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<string name="backend_multithreading_description">Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked.</string>
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<string name="prefer_vs_for_point_line_expansion">Prefer VS for Point/Line Expansion</string>
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<string name="prefer_vs_for_point_line_expansion_description">On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance.</string>
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<string name="cpu_cull">Cull Vertices on the CPU</string>
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<string name="cpu_cull_description">Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked.</string>
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<string name="defer_efb_invalidation">Defer EFB Cache Invalidation</string>
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<string name="defer_efb_invalidation_description">Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked.</string>
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<string name="manual_texture_sampling">Manual Texture Sampling</string>
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