Implement EFB copy filter and gamma in hardware backends

Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
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Stenzek committed 2018-04-29 19:05:20 +10:00
1 parent a192a3bb30
commit 9e798eec94
41 files changed
+526 -236

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@@ -120,6 +120,7 @@ void VideoConfig::Refresh()
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
stereo_mode = static_cast<StereoMode>(Config::Get(Config::GFX_STEREO_MODE));
iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);