PixelShaderGen: Some cleanups.

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NeoBrainX committed 2013-03-29 20:59:03 +01:00
1 parent 3c02f227db
commit 9eccd56ef0
3 files changed
+26 -27

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@@ -419,6 +419,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
// This one is high in profiles (0.5%).
// TODO: Move conversion out, only store the raw color value
// and update it when the shader constant is set, only.
// TODO: Conversion should be checked in the context of tev_fixes..
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
{
float *pf = &lastRGBAfull[type][num][0];