VideoConfig: Collapse ubershader configuration fields to a single value
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@@ -38,7 +38,7 @@ bool ShaderCache::Initialize()
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}
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// Queue ubershader precompiling if required.
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if (g_ActiveConfig.CanPrecompileUberShaders())
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if (g_ActiveConfig.UsingUberShaders())
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PrecompileUberShaders();
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// Compile all known UIDs.
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