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@@ -98,13 +98,6 @@ bool VideoBackend::Initialize(void* window_handle)
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return false;
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}
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// HACK: Use InitBackendInfo to initially populate backend features.
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// This is because things like stereo get disabled when the config is validated,
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// which happens before our device is created (settings control instance behavior),
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// and we don't want that to happen if the device actually supports it.
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InitBackendInfo();
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InitializeShared();
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// Check for presence of the validation layers before trying to enable it
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bool enable_validation_layer = g_Config.bEnableValidationLayer;
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if (enable_validation_layer && !VulkanContext::CheckValidationLayerAvailablility())
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@@ -113,7 +106,8 @@ bool VideoBackend::Initialize(void* window_handle)
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enable_validation_layer = false;
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}
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// Create Vulkan instance, needed before we can create a surface.
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// Create Vulkan instance, needed before we can create a surface, or enumerate devices.
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// We use this instance to fill in backend info, then re-use it for the actual device.
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bool enable_surface = window_handle != nullptr;
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bool enable_debug_reports = ShouldEnableDebugReports(enable_validation_layer);
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VkInstance instance = VulkanContext::CreateVulkanInstance(enable_surface, enable_debug_reports,
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@@ -122,21 +116,34 @@ bool VideoBackend::Initialize(void* window_handle)
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{
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PanicAlert("Failed to create Vulkan instance.");
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UnloadVulkanLibrary();
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ShutdownShared();
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return false;
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}
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// Load instance function pointers
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// Load instance function pointers.
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if (!LoadVulkanInstanceFunctions(instance))
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{
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PanicAlert("Failed to load Vulkan instance functions.");
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vkDestroyInstance(instance, nullptr);
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UnloadVulkanLibrary();
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ShutdownShared();
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return false;
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}
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// Create Vulkan surface
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// Obtain a list of physical devices (GPUs) from the instance.
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// We'll re-use this list later when creating the device.
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VulkanContext::GPUList gpu_list = VulkanContext::EnumerateGPUs(instance);
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if (gpu_list.empty())
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{
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PanicAlert("No Vulkan physical devices available.");
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vkDestroyInstance(instance, nullptr);
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UnloadVulkanLibrary();
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return false;
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}
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// Populate BackendInfo with as much information as we can at this point.
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VulkanContext::PopulateBackendInfo(&g_Config);
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VulkanContext::PopulateBackendInfoAdapters(&g_Config, gpu_list);
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// We need the surface before we can create a device, as some parameters depend on it.
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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if (enable_surface)
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{
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@@ -146,45 +153,39 @@ bool VideoBackend::Initialize(void* window_handle)
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PanicAlert("Failed to create Vulkan surface.");
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vkDestroyInstance(instance, nullptr);
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UnloadVulkanLibrary();
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ShutdownShared();
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return false;
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}
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}
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// Fill the adapter list, and check if the user has selected an invalid device
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// For some reason nvidia's driver crashes randomly if you call vkEnumeratePhysicalDevices
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// after creating a device..
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VulkanContext::GPUList gpu_list = VulkanContext::EnumerateGPUs(instance);
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// Since we haven't called InitializeShared yet, iAdapter may be out of range,
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// so we have to check it ourselves.
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size_t selected_adapter_index = static_cast<size_t>(g_Config.iAdapter);
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if (gpu_list.empty())
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{
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PanicAlert("No Vulkan physical devices available.");
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if (surface != VK_NULL_HANDLE)
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vkDestroySurfaceKHR(instance, surface, nullptr);
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vkDestroyInstance(instance, nullptr);
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UnloadVulkanLibrary();
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ShutdownShared();
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return false;
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}
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else if (selected_adapter_index >= gpu_list.size())
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if (selected_adapter_index >= gpu_list.size())
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{
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WARN_LOG(VIDEO, "Vulkan adapter index out of range, selecting first adapter.");
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selected_adapter_index = 0;
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}
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// Pass ownership over to VulkanContext, and let it take care of everything.
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g_vulkan_context =
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VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface, &g_Config,
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enable_debug_reports, enable_validation_layer);
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// Now we can create the Vulkan device. VulkanContext takes ownership of the instance and surface.
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g_vulkan_context = VulkanContext::Create(instance, gpu_list[selected_adapter_index], surface,
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enable_debug_reports, enable_validation_layer);
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if (!g_vulkan_context)
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{
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PanicAlert("Failed to create Vulkan device");
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UnloadVulkanLibrary();
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ShutdownShared();
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return false;
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}
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// Since VulkanContext maintains a copy of the device features and properties, we can use this
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// to initialize the backend information, so that we don't need to enumerate everything again.
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VulkanContext::PopulateBackendInfoFeatures(&g_Config, g_vulkan_context->GetPhysicalDevice(),
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g_vulkan_context->GetDeviceFeatures());
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VulkanContext::PopulateBackendInfoMultisampleModes(
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&g_Config, g_vulkan_context->GetPhysicalDevice(), g_vulkan_context->GetDeviceProperties());
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// With the backend information populated, we can now initialize videocommon.
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InitializeShared();
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// Create swap chain. This has to be done early so that the target size is correct for auto-scale.
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std::unique_ptr<SwapChain> swap_chain;
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if (surface != VK_NULL_HANDLE)
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@@ -193,6 +194,9 @@ bool VideoBackend::Initialize(void* window_handle)
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if (!swap_chain)
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{
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PanicAlert("Failed to create Vulkan swap chain.");
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g_vulkan_context.reset();
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ShutdownShared();
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UnloadVulkanLibrary();
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return false;
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}
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}
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@@ -204,8 +208,8 @@ bool VideoBackend::Initialize(void* window_handle)
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PanicAlert("Failed to create Vulkan command buffers");
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g_command_buffer_mgr.reset();
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g_vulkan_context.reset();
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UnloadVulkanLibrary();
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ShutdownShared();
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UnloadVulkanLibrary();
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return false;
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}
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@@ -227,8 +231,8 @@ bool VideoBackend::Initialize(void* window_handle)
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g_object_cache.reset();
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g_command_buffer_mgr.reset();
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g_vulkan_context.reset();
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UnloadVulkanLibrary();
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ShutdownShared();
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UnloadVulkanLibrary();
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return false;
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}
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@@ -249,8 +253,8 @@ bool VideoBackend::Initialize(void* window_handle)
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g_object_cache.reset();
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g_command_buffer_mgr.reset();
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g_vulkan_context.reset();
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UnloadVulkanLibrary();
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ShutdownShared();
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UnloadVulkanLibrary();
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return false;
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}
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