Merge pull request #5029 from ligfx/bboximagemask

OGL: implement Bounding Box on systems w/o SSBO
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Markus Wick authored and GitHub committed 2017-03-16 21:39:17 +01:00
commit a0acdfc070
15 files changed
+345 -195

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@@ -239,6 +239,8 @@ void DolphinAnalytics::MakePerGameBuilder()
builder.AddData("gpu-has-early-z", g_Config.backend_info.bSupportsEarlyZ);
builder.AddData("gpu-has-binding-layout", g_Config.backend_info.bSupportsBindingLayout);
builder.AddData("gpu-has-bbox", g_Config.backend_info.bSupportsBBox);
builder.AddData("gpu-has-fragment-stores-and-atomics",
g_Config.backend_info.bSupportsFragmentStoresAndAtomics);
builder.AddData("gpu-has-gs-instancing", g_Config.backend_info.bSupportsGSInstancing);
builder.AddData("gpu-has-post-processing", g_Config.backend_info.bSupportsPostProcessing);
builder.AddData("gpu-has-palette-conversion", g_Config.backend_info.bSupportsPaletteConversion);