First Stage:
Fix depth related errors in dstalpha pass. best place to test: water splash effect in super mario galaxy
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@@ -25,7 +25,7 @@ public:
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void SetInterlacingMode();
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// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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void ApplyState(bool bUseDstAlpha);
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void ApplyState(u32 mode);
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void RestoreState();
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void ApplyCullDisable();
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