First Stage:

Fix depth related errors in dstalpha pass.
best place to test: water splash effect in super mario galaxy
This commit is contained in:
rodolfoosvaldobogado committed 2012-04-02 14:26:12 -03:00
1 parent f7ce27c91d
commit a0d60210fd
10 files changed
+101 -26

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@@ -11,6 +11,8 @@ void ClearEFBCache();
class Renderer : public ::Renderer
{
private:
u32 LastMode;
public:
Renderer();
~Renderer();
@@ -27,8 +29,8 @@ public:
void SetInterlacingMode();
// TODO: Implement and use these
void ApplyState(bool bUseDstAlpha) {}
void RestoreState() {}
void ApplyState(u32 mode);
void RestoreState();
void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugInfo();