An almost linux/osx compile fix beside some undefined references
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5581 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -439,7 +439,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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// Emulation status
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int nState;
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ini.Get("EmuState", "EmulationStateId", &nState);
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ini["EmuState"].Get("EmulationStateId", &nState);
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// Emulation state
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SetItemColumnImage(_Index, COLUMN_EMULATION_STATE, m_EmuStateImageIndex[nState]);
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@@ -13,7 +13,7 @@ files = [
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libs = [
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'core', 'lzo2', 'discio', 'bdisasm', 'videocommon',
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'inputcommon', 'common', 'lua', 'z', 'sfml-network'
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'inputcommon', 'inputuicommon', 'common', 'lua', 'z', 'sfml-network'
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]
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if wxenv['HAVE_WX']:
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