Re-committed code from R874, but fixed the build problem, and made some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@880 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -18,9 +18,30 @@
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#ifndef _PATCHENGINE_H
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#define _PATCHENGINE_H
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// see comments in patchengine.cpp
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// TODO(ector): Actually call these functions somewhere,
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// and figure out where to place patch files
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enum PatchType
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{
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PATCH_8BIT,
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PATCH_16BIT,
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PATCH_32BIT,
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};
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static const char *PatchTypeStrings[] =
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{
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"byte",
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"word",
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"dword",
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0
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};
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struct Patch
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{
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Patch() {}
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Patch(PatchType _t, u32 _addr, u32 _value) : type(_t), address(_addr), value(_value) {}
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PatchType type;
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u32 address;
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u32 value;
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};
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void PatchEngine_LoadPatches(const char *gameID);
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void PatchEngine_ApplyLoadPatches();
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void PatchEngine_ApplyFramePatches();
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