Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="Plugin_WiimoteNew"
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ProjectGUID="{BB6CE47B-C676-44BB-AE93-2CF59B8C8BD4}"
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RootNamespace="Plugin_WiimoteNew"
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@@ -44,7 +44,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputUICommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@@ -130,7 +130,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputUICommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@@ -213,7 +213,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputUICommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="0"
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AssemblerListingLocation="$(IntDir)\"
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@@ -299,7 +299,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputUICommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="0"
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AssemblerListingLocation="$(IntDir)\"
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@@ -382,7 +382,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputUICommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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PreprocessorDefinitions="DEBUGFAST;WIN32;NDEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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WarningLevel="3"
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@@ -465,7 +465,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputUICommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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AdditionalIncludeDirectories="..\..\PluginSpecs;..\..\..\Externals\SDL\Include;..\..\Core\Common\Src;..\InputPluginCommon\Src;..\..\Core\InputCommon\Src;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Plugin_WiimoteNew_TEST_EXPORTS;DEBUGFAST;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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WarningLevel="3"
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@@ -20,7 +20,7 @@ files = [
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]
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wiinewenv.Append(
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LIBS = [ 'inputuicommon', 'inputcommon', 'common' ],
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LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
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)
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if sys.platform == 'darwin':
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@@ -66,7 +66,7 @@ void Wiimote::ReportMode(const u16 _channelID, wm_report_mode* dr)
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m_reporting_channel = _channelID;
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// reset IR camera
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//memset(m_reg_ir, 0, sizeof(*m_reg_ir)); //ugly hack
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memset(m_reg_ir, 0, sizeof(*m_reg_ir));
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if (0 == dr->all_the_time)
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PanicAlert("Wiimote: Reporting Always is set to OFF! Everything should be fine, but games never do this.");
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@@ -484,8 +484,26 @@ void Wiimote::Update()
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}
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// ----extension----
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if (rpt.ext)
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{
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m_extension->GetState(data + rpt.ext, is_focus);
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// i dont think anything accesses the extension data like this, but ill support it
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// i think it should be unencrpyted in the register, encrypted when read
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memcpy(m_reg_ext->controller_data, data + rpt.ext, sizeof(wm_extension));
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// both of these ifs work
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//if (0x55 != m_reg_ext->encryption)
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if (0xAA == m_reg_ext->encryption)
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wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
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}
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// ----ir----
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if (rpt.ir)
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// only if camera is fully enabled.
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// should send 0xFF if camera isn't enabled maybe,
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// 0x00 is working fine though
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if (rpt.ir && 0x08 == m_reg_ir->data[0x30])
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{
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float xx = 10000, yy = 0, zz = 0;
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@@ -508,21 +526,14 @@ void Wiimote::Update()
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x[1] = (unsigned int)(xx + distance);
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x[2] = (unsigned int)(xx - 1.2f * distance);
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x[3] = (unsigned int)(xx + 1.2f * distance);
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//0xFF report
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if (rpt.ext)
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memset(data + rpt.ir, 0xFF, (rpt.ext - rpt.ir));
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else
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memset(data + rpt.ir, 0xFF, (46 - rpt.ir));
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//Fill report with valid data when full handshake was done
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if (m_reg_ir->data[0x30] || m_reg_ir->data[0x33])
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// ir mode
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switch (m_reg_ir->mode)
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{
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// basic
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case 1 :
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{
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memset(data + rpt.ir, 0xFF, 10);
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wm_ir_basic* const irdata = (wm_ir_basic*)(data + rpt.ir);
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if (y < 768)
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{
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@@ -551,6 +562,7 @@ void Wiimote::Update()
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// extended
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case 3 :
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{
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memset(data + rpt.ir, 0xFF, 12);
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wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
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if (y < 768)
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{
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@@ -572,22 +584,10 @@ void Wiimote::Update()
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case 5 :
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// UNSUPPORTED
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break;
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}
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}
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// ----extension----
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if (rpt.ext)
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{
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m_extension->GetState(data + rpt.ext, is_focus);
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// i dont think anything accesses the extension data like this, but ill support it. Indeed, commercial games don't do this.
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// i think it should be unencrpyted in the register, encrypted when read.
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memcpy(m_reg_ext->controller_data, data + rpt.ext, sizeof(wm_extension));
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if (0xAA == m_reg_ext->encryption) {
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wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
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}
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}
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// send data report
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g_WiimoteInitialize.pWiimoteInput( m_index, m_reporting_channel, data, rpt.size );
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}
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@@ -2,13 +2,13 @@
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#include "Common.h"
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#include "pluginspecs_wiimote.h"
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#include <ControllerInterface/ControllerInterface.h>
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#include "ControllerInterface/ControllerInterface.h"
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#include "WiimoteEmu/WiimoteEmu.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "ConfigDiag.h"
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#endif
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#include <InputConfig.h>
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#include "../../InputPluginCommon/Src/Config.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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