NetPlay: Remove 'reduce polling rate' option

With the SI poll line count fixed, pretty much all games are polling
twice per frame anyways, making this option superfluous. Since it's a
bit of a gross hack and makes DTMs incompatible with console, let's
just bin it.
This commit is contained in:
Techjar committed 2019-08-26 02:11:49 -04:00
1 parent 755601c64a
commit a3d8a8be06
13 files changed
+2 -32

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@@ -33,7 +33,6 @@ static void LoadFromDTM(Config::Layer* config_layer, Movie::DTMHeader* dtm)
config_layer->Set(Config::MAIN_CPU_CORE, static_cast<PowerPC::CPUCore>(dtm->CPUCore));
config_layer->Set(Config::MAIN_SYNC_GPU, dtm->bSyncGPU);
config_layer->Set(Config::MAIN_GFX_BACKEND, dtm->videoBackend.data());
config_layer->Set(Config::MAIN_REDUCE_POLLING_RATE, dtm->bReducePollingRate);
config_layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, dtm->bProgressive);
config_layer->Set(Config::SYSCONF_PAL60, dtm->bPAL60);
@@ -57,7 +56,6 @@ void SaveToDTM(Movie::DTMHeader* dtm)
dtm->CPUCore = static_cast<u8>(Config::Get(Config::MAIN_CPU_CORE));
dtm->bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
const std::string video_backend = Config::Get(Config::MAIN_GFX_BACKEND);
dtm->bReducePollingRate = Config::Get(Config::MAIN_REDUCE_POLLING_RATE);
dtm->bProgressive = Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN);
dtm->bPAL60 = Config::Get(Config::SYSCONF_PAL60);