Make strings more consistent between DolphinWX and DolphinQt2
Reduces the number of strings to translate.
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f335790623
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3 files changed
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@@ -293,7 +293,7 @@ void CISOProperties::CreateGUIControls()
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wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const gpu_determinism_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
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new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core:"));
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m_gpu_determinism_string.Add(_("Not Set"));
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m_gpu_determinism_string.Add(_("auto"));
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m_gpu_determinism_string.Add(_("none"));
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@@ -311,7 +311,7 @@ void CISOProperties::CreateGUIControls()
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// Stereoscopy
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wxBoxSizer* const depth_percentage = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const depth_percentage_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
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new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage:"));
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m_depth_percentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
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m_depth_percentage->SetToolTip(
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_("This value is multiplied with the depth set in the graphics configuration."));
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@@ -320,7 +320,7 @@ void CISOProperties::CreateGUIControls()
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wxBoxSizer* const convergence_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const convergence_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
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new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence:"));
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m_convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
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m_convergence->SetRange(0, INT32_MAX);
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m_convergence->SetToolTip(
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@@ -335,7 +335,7 @@ void CISOProperties::CreateGUIControls()
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wxBoxSizer* const emustate_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const emustate_text =
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new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
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new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State:"));
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m_emustate_string.Add(_("Not Set"));
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m_emustate_string.Add(_("Broken"));
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m_emustate_string.Add(_("Intro"));
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