Make strings more consistent between DolphinWX and DolphinQt2

Reduces the number of strings to translate.
This commit is contained in:
JosJuice committed 2018-03-19 18:52:46 +01:00
1 parent f335790623
commit a71c615435
3 files changed
+9 -9

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@@ -293,7 +293,7 @@ void CISOProperties::CreateGUIControls()
wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const gpu_determinism_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core:"));
m_gpu_determinism_string.Add(_("Not Set"));
m_gpu_determinism_string.Add(_("auto"));
m_gpu_determinism_string.Add(_("none"));
@@ -311,7 +311,7 @@ void CISOProperties::CreateGUIControls()
// Stereoscopy
wxBoxSizer* const depth_percentage = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const depth_percentage_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage:"));
m_depth_percentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
m_depth_percentage->SetToolTip(
_("This value is multiplied with the depth set in the graphics configuration."));
@@ -320,7 +320,7 @@ void CISOProperties::CreateGUIControls()
wxBoxSizer* const convergence_sizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const convergence_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence:"));
m_convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
m_convergence->SetRange(0, INT32_MAX);
m_convergence->SetToolTip(
@@ -335,7 +335,7 @@ void CISOProperties::CreateGUIControls()
wxBoxSizer* const emustate_sizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const emustate_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State:"));
m_emustate_string.Add(_("Not Set"));
m_emustate_string.Add(_("Broken"));
m_emustate_string.Add(_("Intro"));