Put Plugins/ in Core/, rename to VideoBackends

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Jasper St. Pierre committed 2013-10-07 10:37:01 -04:00
1 parent d6f0ecebb4
commit a7c7208103
145 files changed
+25 -41

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@@ -0,0 +1,45 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _POINTGEOMETRYSHADER_H
#define _POINTGEOMETRYSHADER_H
#include "VideoCommon.h"
struct ID3D11Buffer;
struct ID3D11GeometryShader;
namespace DX11
{
// This class manages a collection of point geometry shaders, one for each
// vertex format.
class PointGeometryShader
{
public:
PointGeometryShader();
void Init();
void Shutdown();
// Returns true on success, false on failure
bool SetShader(u32 components, float pointSize, float texOffset,
float vpWidth, float vpHeight, const bool* texOffsetEnable);
private:
bool m_ready;
ID3D11Buffer* m_paramsBuffer;
typedef std::map<u32, ID3D11GeometryShader*> ComboMap;
ComboMap m_shaders;
};
}
#endif