Put Plugins/ in Core/, rename to VideoBackends
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#ifndef OGL_VIDEO_BACKEND_H_
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#define OGL_VIDEO_BACKEND_H_
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#include "VideoBackendBase.h"
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namespace OGL
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{
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class VideoBackend : public VideoBackendHardware
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{
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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std::string GetDisplayName();
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void Video_Prepare();
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void Video_Cleanup();
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void ShowConfig(void* parent);
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void UpdateFPSDisplay(const char*);
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unsigned int PeekMessages();
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};
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}
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#endif
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