Translation resources sync with Transifex
This commit is contained in:
+29
-29
@@ -18,7 +18,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emulator\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2024-04-22 08:41+0200\n"
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"POT-Creation-Date: 2024-04-29 20:55+0200\n"
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"PO-Revision-Date: 2013-01-23 13:48+0000\n"
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"Last-Translator: zenkyomu, 2024\n"
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"Language-Team: Turkish (http://app.transifex.com/delroth/dolphin-emu/"
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@@ -1122,7 +1122,7 @@ msgstr ""
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msgid "A disc is already about to be inserted."
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msgstr "Zaten bir disk takılmak üzere."
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:547
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:548
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msgid ""
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"A group of features to make the colors more accurate, matching the color "
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"space Wii and GC games were meant for."
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@@ -1447,7 +1447,7 @@ msgstr "CPU durumuna göre adres alanı"
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msgid "Address:"
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msgstr "Adres:"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:509
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:510
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msgid ""
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"Adjust the texture filtering. Anisotropic filtering enhances the visual "
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"quality of textures that are at oblique viewing angles. Force Nearest and "
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@@ -1533,7 +1533,7 @@ msgstr "Gelişmiş"
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msgid "Advanced Settings"
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msgstr "Gelişmiş Ayarlar"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:516
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:517
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msgid ""
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"Affects how the game output is scaled to the window resolution.<br>The "
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"performance mostly depends on the number of samples each method uses."
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@@ -1704,7 +1704,7 @@ msgstr "Açı"
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msgid "Angular velocity to ignore and remap."
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msgstr "Yok sayılacak ve yeniden eşlenecek açısal hız."
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:621
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622
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msgid "Anti-Aliasing"
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msgstr "Kenar Yumuşatma"
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@@ -1728,7 +1728,7 @@ msgstr "&Mevcut İmza Dosyasına Ekle..."
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msgid "Appl&y Signature File..."
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msgstr "İmza Dosyasını &Uygula..."
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:550
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:551
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msgid ""
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"Applies a post-processing effect after rendering a frame.<br><br /"
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"><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>"
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@@ -2421,7 +2421,7 @@ msgstr ""
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msgid "Calculate"
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msgstr "Hesapla"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:558
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:559
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msgid ""
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"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
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"smoothing out the appearance of lit polygons and making individual triangles "
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@@ -2787,7 +2787,7 @@ msgstr "Code:"
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msgid "Codes received!"
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msgstr "Kodlar alındı!"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:630
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:631
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msgid "Color Correction"
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msgstr "Renk Düzeltme"
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@@ -3161,7 +3161,7 @@ msgstr ""
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"<br><br><dolphin_emphasis>Emin değilsen, bunu 203'te bırak.</"
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"dolphin_emphasis>"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:585
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
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msgid ""
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"Controls the distance of the convergence plane. This is the distance at "
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"which virtual objects will appear to be in front of the screen.<br><br>A "
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@@ -3172,7 +3172,7 @@ msgstr ""
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"önünde görüneceği mesafedir.<br><br>Daha yüksek bir değer daha güçlü ekran "
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"dışı efektler yaratırken daha düşük bir değer daha rahattır."
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:496
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:497
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msgid ""
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"Controls the rendering resolution.<br><br>A high resolution greatly improves "
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"visual quality, but also greatly increases GPU load and can cause issues in "
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@@ -3186,7 +3186,7 @@ msgstr ""
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"çözünürlük ne kadar düşük olursa, performans o kadar iyi olacaktır."
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"<br><br><dolphin_emphasis>Emin değilseniz, Yerel'i seçin.</dolphin_emphasis>"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:582
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
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msgid ""
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"Controls the separation distance between the virtual cameras.<br><br>A "
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"higher value creates a stronger feeling of depth while a lower value is more "
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@@ -3221,7 +3221,7 @@ msgstr ""
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"Yüksek veya düşük seviyeli DSP öykünmesinin kullanılıp kullanılmayacağını "
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"ayarlar. Varsayılan değer <b>Etkin</b>'dir."
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:658
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659
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msgid "Convergence"
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msgstr "Yakınsama"
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@@ -3887,7 +3887,7 @@ msgstr "Seçili Dosyaları Sil..."
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msgid "Delete the existing file '{0}'?"
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msgstr "Varolan '{0}' dosyasını sil?"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:655
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:656
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msgid "Depth"
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msgstr "Derinlik"
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@@ -4073,7 +4073,7 @@ msgstr ""
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"yukarı ölçeklendirmeyi engeller.<br><br><dolphin_emphasis>Emin değilseniz, "
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"bunu işaretlemeyin.</dolphin_emphasis>"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:597
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:598
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msgid ""
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"Disables the blending of adjacent rows when copying the EFB. This is known "
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"in some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the "
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@@ -4870,7 +4870,7 @@ msgstr ""
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"Birkaç oyun için gerekli olan Kayar Nokta Sonuç Bayrağı (FPRF) hesaplamasını "
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"etkinleştirir. (AÇIK = Uyumlu, Kapalı = Hızlı)"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:603
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:604
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msgid ""
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"Enables detection of arbitrary mipmaps, which some games use for special "
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"distance-based effects.<br><br>May have false positives that result in "
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@@ -4924,7 +4924,7 @@ msgstr ""
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"<br><br><dolphin_emphasis>Emin değilsen, bunu işaretsiz bırak.</"
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"dolphin_emphasis>"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:611
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612
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msgid ""
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"Enables scRGB HDR output (if supported by your graphics backend and "
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"monitor). Fullscreen might be required.<br><br>This gives post process "
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@@ -6191,7 +6191,7 @@ msgstr ""
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msgid "Forced on because %1 doesn't support geometry shaders."
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:564
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:565
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msgid ""
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"Forces the game to output graphics at any aspect ratio by expanding the view "
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"frustum without stretching the image.<br>This is a hack, and its results "
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@@ -6201,7 +6201,7 @@ msgid ""
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"dolphin_emphasis>"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:592
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:593
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msgid ""
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"Forces the game to render the RGB color channels in 24-bit, thereby "
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"increasing quality by reducing color banding.<br><br>Has no impact on "
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@@ -6751,7 +6751,7 @@ msgstr "Grafik Geçişleri"
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msgid "Graphics mods are currently disabled."
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:553
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:554
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msgid ""
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"Greatly increases the quality of textures generated using render-to-texture "
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"effects.<br><br>Slightly increases GPU load and causes relatively few "
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@@ -7420,7 +7420,7 @@ msgid ""
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msgstr ""
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#: Source/Core/Core/HotkeyManager.cpp:347
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:618
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619
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#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
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msgid "Internal Resolution"
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msgstr "Dahili Çözünürlük"
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@@ -7615,7 +7615,7 @@ msgid "JIT SystemRegisters Off"
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msgstr ""
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#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:839
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#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:982
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#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1027
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msgid ""
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"JIT failed to find code space after a cache clear. This should never happen. "
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"Please report this incident on the bug tracker. Dolphin will now exit."
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@@ -8203,7 +8203,7 @@ msgstr ""
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msgid "Maker:"
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msgstr "Yapımcı:"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:570
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571
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msgid ""
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"Makes distant objects more visible by removing fog, thus increasing the "
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"overall detail.<br><br>Disabling fog will break some games which rely on "
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@@ -9124,7 +9124,7 @@ msgstr "Diğer oyun..."
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msgid "Output"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:627
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:628
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msgid "Output Resampling"
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msgstr ""
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@@ -9443,7 +9443,7 @@ msgstr ""
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msgid "Possible desync detected: %1 might have desynced at frame %2"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:633
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:634
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msgid "Post-Processing Effect"
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msgstr ""
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@@ -9762,7 +9762,7 @@ msgstr "Kırmızı Sol"
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msgid "Red Right"
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msgstr "Kırmızı Sağ"
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:502
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:503
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msgid ""
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"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
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"in smoother edges on objects. Increases GPU load and sometimes causes "
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@@ -10702,7 +10702,7 @@ msgid ""
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"Corrected Internal Resolution\".</dolphin_emphasis>"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:575
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:576
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msgid ""
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"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
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"depth if the necessary hardware is present. Heavily decreases emulation "
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@@ -11527,7 +11527,7 @@ msgstr ""
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msgid "Stereo"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:652
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:653
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msgid "Stereoscopic 3D Mode"
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msgstr ""
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@@ -11724,7 +11724,7 @@ msgstr ""
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msgid "Swapper"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:589
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
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msgid ""
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"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
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"<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>"
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@@ -11882,7 +11882,7 @@ msgstr ""
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msgid "Texture Dumping"
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msgstr ""
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:624
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#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:625
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msgid "Texture Filtering"
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msgstr ""
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