Add configurable toggle that rounds vertices to the nearest pixel when
w=1. This fixes some games at higher IRs.
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@@ -239,6 +239,17 @@ protected:
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progressive_scan_checkbox->Disable();
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render_to_main_checkbox->Disable();
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}
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// Don't enable 'vertex rounding' at native
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if (vconfig.iEFBScale == SCALE_1X)
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{
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vertex_rounding_checkbox->Enable(false);
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}
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else
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{
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vertex_rounding_checkbox->Enable(true);
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}
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ev.Skip();
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}
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@@ -286,6 +297,7 @@ protected:
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SettingCheckBox* cache_hires_textures;
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wxCheckBox* progressive_scan_checkbox;
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wxCheckBox* vertex_rounding_checkbox;
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wxChoice* choice_ppshader;
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