ogl: don't force depth+stencil for default framebuffer

This commit is contained in:
degasus committed 2013-10-29 19:20:40 +01:00
1 parent 0002236e3e
commit ab35503195
3 files changed
+5 -9

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@@ -55,20 +55,18 @@ bool cInterfaceGLX::Create(void *&window_handle)
int glxMajorVersion, glxMinorVersion;
// attributes for a single buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None};
// attributes for a double buffered visual in RGBA format with at least
// 8 bits per color and a 24 bit depth buffer
// 8 bits per color
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_DEPTH_SIZE, 24,
None };
int attrListDefault[] = {
@@ -77,7 +75,6 @@ bool cInterfaceGLX::Create(void *&window_handle)
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
GLWin.dpy = XOpenDisplay(0);