ogl: don't force depth+stencil for default framebuffer

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degasus committed 2013-10-29 19:20:40 +01:00
1 parent 0002236e3e
commit ab35503195
3 files changed
+5 -9

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@@ -84,8 +84,8 @@ bool cInterfaceWGL::Create(void *&window_handle)
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
24, // 24Bit Z-Buffer (Depth Buffer)
8, // 8bit Stencil Buffer
0, // 0Bit Z-Buffer (Depth Buffer)
0, // 0bit Stencil Buffer
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved