ogl: don't force depth+stencil for default framebuffer
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@@ -84,8 +84,8 @@ bool cInterfaceWGL::Create(void *&window_handle)
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // 0Bit Z-Buffer (Depth Buffer)
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0, // 0bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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