TextureCache: Drop unused parameter in backend API.

This commit is contained in:
degasus committed 2016-12-26 22:10:32 +01:00
1 parent 04f319066d
commit abf9bb170b
12 files changed
+27 -27

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@@ -431,9 +431,9 @@ void TextureCache::TCacheEntry::Load(const u8* buffer, unsigned int width, unsig
}
}
void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy,
const EFBRectangle& src_rect, bool scale_by_half,
unsigned int cbufid, const float* colmat)
void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbufid,
const float* colmat)
{
// A better way of doing this would be nice.
FramebufferManager* framebuffer_mgr =