Remove audio frame limit.
It serves no purpose and causes bugs and confusion for users.
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@@ -631,7 +631,7 @@ void VideoThrottle()
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bool ShouldSkipFrame(int skipped)
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{
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const u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1)
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? SConfig::GetInstance().m_Framelimit * 5
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? (SConfig::GetInstance().m_Framelimit - 1) * 5
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: VideoInterface::TargetRefreshRate;
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const u32 frames = Common::AtomicLoad(DrawnFrame);
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const bool fps_slow = !(Timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);
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