Remove audio frame limit.

It serves no purpose and causes bugs and confusion for users.
This commit is contained in:
Rachel Bryk
2014-07-25 12:17:10 -04:00
parent e91db62f1b
commit acaac51077
7 changed files with 5 additions and 30 deletions
+1 -1
View File
@@ -631,7 +631,7 @@ void VideoThrottle()
bool ShouldSkipFrame(int skipped)
{
const u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1)
? SConfig::GetInstance().m_Framelimit * 5
? (SConfig::GetInstance().m_Framelimit - 1) * 5
: VideoInterface::TargetRefreshRate;
const u32 frames = Common::AtomicLoad(DrawnFrame);
const bool fps_slow = !(Timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);