Game digest progress dialog

We just about get away with using a StateFlow in NetplaySession since the host sends AbortGameDigest when closing their own dialog. Without that it would be harder for the UI to distinguish between subsequent dialogs. If that wasn't the case then NetplaySession might need to expose the individual progress and result updates and have the view model assemble it into the overall GameDigestProgress.
This commit is contained in:
Tom Pratt
2026-05-19 12:02:58 +02:00
committed by Tom Pratt
parent 117d1d71ac
commit acbf9e155f
9 changed files with 256 additions and 6 deletions
@@ -24,6 +24,7 @@ import kotlinx.coroutines.flow.receiveAsFlow
import kotlinx.coroutines.flow.runningFold
import kotlinx.coroutines.isActive
import kotlinx.coroutines.withContext
import org.dolphinemu.dolphinemu.features.netplay.model.GameDigestProgress
import org.dolphinemu.dolphinemu.features.netplay.model.NetplayMessage
import org.dolphinemu.dolphinemu.features.netplay.model.Player
import org.dolphinemu.dolphinemu.features.netplay.model.SaveTransferProgress
@@ -104,6 +105,9 @@ class NetplaySession(
private val _saveTransferProgress = MutableStateFlow<SaveTransferProgress?>(null)
val saveTransferProgress = _saveTransferProgress.asStateFlow()
private val _gameDigestProgress = MutableStateFlow<GameDigestProgress?>(null)
val gameDigestProgress = _gameDigestProgress.asStateFlow()
suspend fun join(): Boolean = withContext(Dispatchers.IO) {
if (isClosed) throw IllegalStateException("Cannot join a closed session")
@@ -282,6 +286,60 @@ class NetplaySession(
fun onHideChunkedProgressDialog() {
_saveTransferProgress.value = null
}
@Keep
fun onShowGameDigestDialog(title: String) {
val players = _players.replayCache.firstOrNull()
_gameDigestProgress.value = GameDigestProgress(
title = title,
playerProgresses = players?.map { player ->
GameDigestProgress.PlayerProgress(
playerId = player.pid,
name = player.name,
progress = 0,
result = null,
)
} ?: emptyList(),
matches = null,
)
}
@Keep
fun onSetGameDigestProgress(playerId: Int, progress: Int) {
val current = _gameDigestProgress.value ?: return
_gameDigestProgress.value = current.copy(
playerProgresses = current.playerProgresses.map {
if (it.playerId == playerId) it.copy(progress = progress) else it
}
)
}
@Keep
fun onSetGameDigestResult(playerId: Int, result: String) {
val current = _gameDigestProgress.value ?: return
val updated = current.copy(
playerProgresses = current.playerProgresses.map {
if (it.playerId == playerId) it.copy(result = result) else it
}
)
val finished = updated.playerProgresses.all { it.result != null }
_gameDigestProgress.value = if (finished) {
val results = updated.playerProgresses.map { it.result }
updated.copy(matches = results.distinct().size == 1)
} else {
updated
}
}
/**
* Hosts send this when they dismiss their dialog even in a successful scenario. Ensuring
* that the value is cleared before a new game digest is started. Without this, StateFlow
* would not be a good choice.
*/
@Keep
fun onAbortGameDigest() {
_gameDigestProgress.value = null
}
}
private fun <T> Channel<T>.flush() {
@@ -0,0 +1,14 @@
package org.dolphinemu.dolphinemu.features.netplay.model
data class GameDigestProgress(
val title: String,
val playerProgresses: List<PlayerProgress>,
val matches: Boolean?,
) {
data class PlayerProgress(
val playerId: Int,
val name: String,
val progress: Int,
val result: String?,
)
}
@@ -41,6 +41,8 @@ class NetplayViewModel(
val saveTransferProgress = netplaySession.saveTransferProgress
val gameDigestProgress = netplaySession.gameDigestProgress
fun sendMessage(message: String) {
val trimmedMessage = message.trim()
if (trimmedMessage.isEmpty()) {
@@ -56,6 +56,7 @@ class NetplayActivity : AppCompatActivity(), ThemeProvider {
maxBuffer = viewModel.maxBuffer.collectAsState().value,
onMaxBufferChanged = viewModel::setMaxBuffer,
saveTransferProgress = viewModel.saveTransferProgress.collectAsState().value,
gameDigestProgress = viewModel.gameDigestProgress.collectAsState().value,
)
}
}
@@ -50,6 +50,7 @@ import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
@@ -69,6 +70,7 @@ import androidx.compose.ui.unit.dp
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.emptyFlow
import org.dolphinemu.dolphinemu.R
import org.dolphinemu.dolphinemu.features.netplay.model.GameDigestProgress
import org.dolphinemu.dolphinemu.features.netplay.model.NetplayMessage
import org.dolphinemu.dolphinemu.features.netplay.model.Player
import org.dolphinemu.dolphinemu.features.netplay.model.SaveTransferProgress
@@ -91,6 +93,7 @@ fun NetplayScreen(
onMaxBufferChanged: (Int) -> Unit,
players: List<Player>,
saveTransferProgress: SaveTransferProgress?,
gameDigestProgress: GameDigestProgress?,
) {
Scaffold(
topBar = {
@@ -136,16 +139,21 @@ fun NetplayScreen(
)
}
var showConnectionLostDialog by remember { mutableStateOf(false) }
var showConnectionLostDialog by rememberSaveable { mutableStateOf(false) }
LaunchedEffect(Unit) {
connectionLost.collect { showConnectionLostDialog = true }
}
var dismissSaveTransferProgressDialog by remember { mutableStateOf(false) }
var dismissSaveTransferProgressDialog by rememberSaveable { mutableStateOf(false) }
if (saveTransferProgress == null) {
dismissSaveTransferProgressDialog = false
}
var dismissGameDigestDialog by rememberSaveable { mutableStateOf(false) }
if (gameDigestProgress == null) {
dismissGameDigestDialog = false
}
when {
showConnectionLostDialog -> {
AlertDialog(
@@ -165,6 +173,13 @@ fun NetplayScreen(
onDismiss = { dismissSaveTransferProgressDialog = true },
)
}
gameDigestProgress != null && !dismissGameDigestDialog -> {
GameDigestProgressDialog(
gameDigestProgress = gameDigestProgress,
onDismiss = { dismissGameDigestDialog = true },
)
}
}
}
}
@@ -548,6 +563,7 @@ private fun SaveTransferProgressDialog(
text = {
Column(
verticalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.verticalScroll(rememberScrollState()),
) {
saveTransferProgress.playerProgresses.forEachIndexed { index, playerProgress ->
SaveTransferProgressRow(
@@ -600,6 +616,82 @@ private fun SaveTransferProgressRow(
}
}
@Composable
private fun GameDigestProgressDialog(
gameDigestProgress: GameDigestProgress,
onDismiss: () -> Unit,
) {
AlertDialog(
title = { Text(gameDigestProgress.title) },
text = {
Column(
verticalArrangement = Arrangement.spacedBy(12.dp),
modifier = Modifier.verticalScroll(rememberScrollState()),
) {
gameDigestProgress.playerProgresses.forEachIndexed { index, playerProgress ->
GameDigestPlayerRow(playerProgress)
if (index < gameDigestProgress.playerProgresses.lastIndex) {
HorizontalDivider()
}
}
if (gameDigestProgress.matches != null) {
Spacer(modifier = Modifier.height(4.dp))
Text(
text = stringResource(
if (gameDigestProgress.matches) {
R.string.netplay_game_digest_match
} else {
R.string.netplay_game_digest_mismatch
}
),
style = MaterialTheme.typography.bodyLarge,
fontWeight = FontWeight.Medium,
)
}
}
},
confirmButton = {
if (gameDigestProgress.matches != null) {
TextButton(onClick = onDismiss) {
Text(stringResource(R.string.netplay_game_digest_close))
}
}
},
onDismissRequest = { onDismiss() },
)
}
@Composable
private fun GameDigestPlayerRow(
playerProgress: GameDigestProgress.PlayerProgress,
) {
Column(
verticalArrangement = Arrangement.spacedBy(8.dp),
) {
LinearProgressIndicator(
progress = { playerProgress.progress / 100f },
modifier = Modifier.fillMaxWidth(),
)
Row(
modifier = Modifier.fillMaxWidth(),
) {
if (playerProgress.result == null) {
Text(
text = playerProgress.name,
)
Spacer(modifier = Modifier.weight(1f))
Text(
text = "${playerProgress.progress}%",
)
} else {
Text(
text = "${playerProgress.name}:\u00A0${playerProgress.result}",
)
}
}
}
}
@Preview
@Composable
private fun NetplayScreenPreview() {
@@ -671,6 +763,7 @@ private fun PreviewNetplayScreen() {
maxBuffer = 10,
onMaxBufferChanged = {},
saveTransferProgress = null,
gameDigestProgress = null,
// saveTransferProgress = SaveTransferProgress(
// title = "Title",
// totalSize = 1024L,
@@ -1011,4 +1011,7 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="netplay_max_buffer">Max buffer</string>
<string name="netplay_connection_lost">Netplay connection lost</string>
<string name="netplay_save_transfer_progress_close">Close</string>
<string name="netplay_game_digest_match">The hashes match</string>
<string name="netplay_game_digest_mismatch">The hashes do not match</string>
<string name="netplay_game_digest_close">Close</string>
</resources>