Don't read from disk when checking volume type
Should be faster than relying on the OS to cache the magic words. Also gets rid of the odd recursive call in VolumeDirectory.
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11a36ca8e2
commit
ace060748b
19 files changed
+61
-56
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@@ -62,14 +62,14 @@ GameListItem::GameListItem(const std::string& _rFileName)
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if (pVolume != nullptr)
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{
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if (!DiscIO::IsVolumeWadFile(pVolume))
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m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC;
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if (!pVolume->IsWadFile())
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m_Platform = pVolume->IsWiiDisc() ? WII_DISC : GAMECUBE_DISC;
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else
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m_Platform = WII_WAD;
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m_volume_names = pVolume->GetNames();
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m_Country = pVolume->GetCountry();
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m_Country = pVolume->GetCountry();
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m_FileSize = pVolume->GetRawSize();
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m_VolumeSize = pVolume->GetSize();
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@@ -281,7 +281,7 @@ const std::string GameListItem::GetWiiFSPath() const
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if (iso == nullptr)
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return ret;
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if (DiscIO::IsVolumeWiiDisc(iso) || DiscIO::IsVolumeWadFile(iso))
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if (iso->IsWiiDisc() || iso->IsWadFile())
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{
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u64 title = 0;
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