Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc
This fixes the The Last Story prototype that GerbilSoft was testing, because the apploader is a bit more lenient with the max size of DOL sections when it detects that you're using a devkit console.
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@@ -13,6 +13,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Core/IOS/IOSC.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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@@ -116,7 +117,7 @@ private:
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static bool Load_BS2(const std::string& boot_rom_filename);
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static void SetupGCMemory();
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static bool SetupWiiMemory();
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static bool SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type);
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};
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class BootExecutableReader
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