Set 0x0000002C to NDEV 2.1 when running a debug-signed Wii disc

This fixes the The Last Story prototype that GerbilSoft was testing,
because the apploader is a bit more lenient with the max size of DOL
sections when it detects that you're using a devkit console.
This commit is contained in:
JosJuice
2018-06-07 10:14:32 +02:00
parent 5f29e891d3
commit af5d9f693a
6 changed files with 33 additions and 14 deletions
+2 -1
View File
@@ -13,6 +13,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/IOS/IOSC.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
@@ -116,7 +117,7 @@ private:
static bool Load_BS2(const std::string& boot_rom_filename);
static void SetupGCMemory();
static bool SetupWiiMemory();
static bool SetupWiiMemory(IOS::HLE::IOSC::ConsoleType console_type);
};
class BootExecutableReader