Replace BeginUI/EndUI
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@@ -540,11 +540,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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}
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Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
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// Render a single frame without anything on it to clear the screen.
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// This avoids the game list being displayed while the core is finishing initializing.
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g_presenter->BeginUIFrame();
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g_presenter->EndUIFrame();
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if (cpu_info.HTT)
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Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, cpu_info.num_cores > 4);
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else
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