Merge pull request #14436 from cbartondock/master

Loading custom textures using combination of elf/dol game ids and iso game ids.
This commit is contained in:
Scott Mansell authored and GitHub committed 2026-07-22 09:54:01 +12:00
commit b008142f72
5 files changed
+83 -24

No files matched your search

+32 -3
View File
@@ -4,6 +4,7 @@
#include "Core/ConfigManager.h"
#include <algorithm>
#include <fmt/format.h>
#include <memory>
#include <mutex>
#include <optional>
@@ -13,8 +14,6 @@
#include <Core/Core.h>
#include <fmt/format.h>
#include "AudioCommon/AudioCommon.h"
#include "Common/CommonPaths.h"
@@ -130,6 +129,27 @@ const std::string SConfig::GetGameTDBID() const
return m_gametdb_id;
}
const std::string SConfig::GetGameIDElfDol() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
return m_game_id_elf_dol;
}
const std::string SConfig::GetGameIDForTextures() const
{
return GetGameIDsForTextures().front();
}
const std::vector<std::string> SConfig::GetGameIDsForTextures() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
if (m_game_id_elf_dol.empty())
return {m_game_id};
return {fmt::format("{}-{}", m_game_id_elf_dol, m_game_id), m_game_id};
}
const std::string SConfig::GetTitleName() const
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
@@ -164,6 +184,7 @@ void SConfig::ResetRunningGameMetadata()
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown, 0);
SetElfDolID("");
}
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
@@ -269,6 +290,12 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
DolphinAnalytics::Instance().ReportGameStart();
}
void SConfig::SetElfDolID(const std::string& game_id)
{
std::lock_guard<std::recursive_mutex> lock(m_metadata_lock);
m_game_id_elf_dol = game_id;
}
void SConfig::OnESTitleChanged()
{
auto& system = Core::System::GetInstance();
@@ -368,7 +395,9 @@ struct SetGameMetadata
constexpr char BACKSLASH = '\\';
constexpr char FORWARDSLASH = '/';
std::ranges::replace(executable_path, BACKSLASH, FORWARDSLASH);
config->SetRunningGameMetadata(SConfig::MakeGameID(PathToFileName(executable_path)));
const std::string made_game_id = SConfig::MakeGameID(PathToFileName(executable_path));
config->SetRunningGameMetadata(made_game_id);
config->SetElfDolID(made_game_id);
Host_TitleChanged();
+14
View File
@@ -7,6 +7,7 @@
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
@@ -61,6 +62,16 @@ struct SConfig
const std::string GetGameID() const;
const std::string GetGameTDBID() const;
const std::string GetGameIDElfDol() const;
// Returns a preference ordered list of ids to try for texture loading.
// If launched via elf/dol, returns {elfdolid-gameid, gameid}. Otherwise returns {gameid}.
const std::vector<std::string> GetGameIDsForTextures() const;
// Returns the single most-preferred id from GetGameIDsForTextures(); see that function for
// the full priority order.
const std::string GetGameIDForTextures() const;
const std::string GetTitleName() const;
const std::string GetTitleDescription() const;
u64 GetTitleID() const;
@@ -71,6 +82,8 @@ struct SConfig
void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
void SetRunningGameMetadata(const std::string& game_id);
void SetElfDolID(const std::string& game_id);
// Triggered when Dolphin loads a title directly
// Reloads title-specific map files, patches, etc.
static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard);
@@ -127,6 +140,7 @@ private:
mutable std::recursive_mutex m_metadata_lock;
std::string m_game_id;
std::string m_game_id_elf_dol;
std::string m_gametdb_id;
std::string m_title_name;
std::string m_title_description;