Merge pull request #10874 from JosJuice/cmpr-layout

VideoCommon: Fix CMPR compute shader layout
This commit is contained in:
Admiral H. Curtiss authored and GitHub committed 2022-07-19 12:05:29 +02:00
commit b0b5faa793
1 file changed
+1 -1
@@ -814,7 +814,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
GROUP_SHARED uint2 shared_temp[BLOCKS_PER_GROUP];
DEFINE_MAIN(GROUP_SIZE, 8)
DEFINE_MAIN(GROUP_SIZE, 1)
{
uint local_thread_id = gl_LocalInvocationID.x;
uint block_in_group = local_thread_id / BLOCK_SIZE;