DSPHLE: handle Wii Startup Menu ucode correctly
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@@ -1,14 +0,0 @@
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# 1-2 - System Menu (v1, Startup Disc Menu)
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[Core]
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# Values set here will override the main Dolphin settings.
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DSPHLE = False
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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@@ -27,7 +27,7 @@ AXWiiUCode::AXWiiUCode(DSPHLE* dsphle, u32 crc) : AXUCode(dsphle, crc), m_last_m
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INFO_LOG_FMT(DSPHLE, "Instantiating AXWiiUCode");
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INFO_LOG_FMT(DSPHLE, "Instantiating AXWiiUCode");
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m_old_axwii = (crc == 0xfa450138);
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m_old_axwii = (crc == 0xfa450138) || (crc == 0x7699af32);
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}
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}
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AXWiiUCode::~AXWiiUCode()
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AXWiiUCode::~AXWiiUCode()
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@@ -276,6 +276,7 @@ std::unique_ptr<UCodeInterface> UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
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case 0xadbc06bd: // Elebits
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case 0xadbc06bd: // Elebits
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case 0x4cc52064: // Bleach: Versus Crusade
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case 0x4cc52064: // Bleach: Versus Crusade
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case 0xd9c4bf34: // WiiMenu
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case 0xd9c4bf34: // WiiMenu
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case 0x7699af32: // Wii Startup Menu
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INFO_LOG_FMT(DSPHLE, "CRC {:08x}: Wii - AXWii chosen", crc);
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INFO_LOG_FMT(DSPHLE, "CRC {:08x}: Wii - AXWii chosen", crc);
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return std::make_unique<AXWiiUCode>(dsphle, crc);
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return std::make_unique<AXWiiUCode>(dsphle, crc);
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