Various formatting and consistency fixes
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@@ -120,7 +120,7 @@ void Interpreter::rfid(UGeckoInstruction _inst)
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m_EndBlock = true;
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}
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// sc isn't really used for anything important in gc games (just for a write barrier) so we really don't have to emulate it.
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// sc isn't really used for anything important in GameCube games (just for a write barrier) so we really don't have to emulate it.
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// We do it anyway, though :P
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void Interpreter::sc(UGeckoInstruction _inst)
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{
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@@ -160,7 +160,7 @@ enum Opcode
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InterpreterBranch,
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IdleBranch, // branch operation belonging to idle loop
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ShortIdleLoop, // Idle loop seen in homebrew like wii mahjong,
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ShortIdleLoop, // Idle loop seen in homebrew like Wii mahjong,
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// just a branch
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// used for exception checking, at least until someone
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