Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.

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NeoBrainX committed 2011-09-09 00:32:04 +02:00
1 parent 349a3ae91d
commit b28348066e
16 files changed
+614 -527

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@@ -55,6 +55,9 @@ private:
ID3D11PixelShader* shader;
int frameCount;
PIXELSHADERUIDSAFE safe_uid;
std::string code;
PSCacheEntry() : shader(NULL), frameCount(0) {}
void Destroy() { SAFE_RELEASE(shader); }
};