Release boot session data during Netplay cleanup
Boot session data is already handled when the game is booted so this is just fallback in case the game launch fails in some weird way. Add missing @Keep annotations to functions called from C++
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@@ -8,6 +8,7 @@
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#include <jni.h>
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#include "Common/CommonTypes.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/NetPlayClient.h"
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#include "UICommon/GameFile.h"
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@@ -166,6 +167,15 @@ Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_Join(JNIEnv* env, jclass
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return reinterpret_cast<jlong>(client);
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_ReleaseBootSessionData(JNIEnv* env, jclass)
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{
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auto* data = reinterpret_cast<BootSessionData*>(
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env->GetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer()));
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delete data;
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env->SetStaticLongField(IDCache::GetNetplayClass(), IDCache::GetNetplayBootSessionDataPointer(), 0);
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}
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_netplay_Netplay_ReleaseNetplayClient(JNIEnv* env, jclass)
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{
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