NetPlayServer: handle port forwarding in constructor

This commit is contained in:
Michael M
2017-08-13 18:50:52 -07:00
parent 4b50e77a26
commit b5d070b0cf
5 changed files with 11 additions and 31 deletions
+1 -6
View File
@@ -734,7 +734,7 @@ bool MainWindow::NetPlayHost(const QString& game_id)
// Create Server
Settings::Instance().ResetNetPlayServer(new NetPlayServer(
host_port, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
if (!Settings::Instance().GetNetPlayServer()->is_connected)
{
@@ -748,11 +748,6 @@ bool MainWindow::NetPlayHost(const QString& game_id)
Settings::Instance().GetNetPlayServer()->ChangeGame(game_id.toStdString());
#ifdef USE_UPNP
if (use_upnp)
Settings::Instance().GetNetPlayServer()->TryPortmapping(host_port);
#endif
// Join our local server
return NetPlayJoin();
}