NetPlayServer: handle port forwarding in constructor
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@@ -34,9 +34,7 @@ public:
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std::string game_name;
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u16 listen_port = 0;
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#ifdef USE_UPNP
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bool forward_port;
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#endif
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bool forward_port = false;
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};
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class NetPlayJoinConfig : public NetPlayLaunchConfig
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