Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decoding

VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
This commit is contained in:
Jordan Woyak
2026-04-12 20:55:22 -05:00
committed by GitHub
15 changed files with 42 additions and 92 deletions
-5
View File
@@ -15,8 +15,3 @@ EFBEmulateFormatChanges = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
-5
View File
@@ -21,10 +21,5 @@ MissingColorValue = 0x00000000
ForceTextureFiltering = 0
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Stereoscopy]
StereoConvergence = 732
+1 -5
View File
@@ -10,7 +10,7 @@
# Add action replay cheats here.
[Video_Hacks]
# The game logic itself is ignoring VI interrupts
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
@@ -23,9 +23,5 @@ VISkip = False
CPUCull = True
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
+1 -6
View File
@@ -13,7 +13,7 @@
EFBAccessEnable = True
EFBToTextureEnable = False
# The game logic itself is ignoring VI interrupts
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
@@ -24,8 +24,3 @@ ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 115
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
-5
View File
@@ -15,8 +15,3 @@ EFBAccessDeferInvalidation = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
+1 -5
View File
@@ -12,7 +12,7 @@
[Video_Hacks]
EFBAccessEnable = True
# The game logic itself is ignoring VI interrupts
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
@@ -25,9 +25,5 @@ VISkip = False
CPUCull = True
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Enhancements]
ArbitraryMipmapDetection = True
-5
View File
@@ -17,8 +17,3 @@ ArbitraryMipmapDetection = True
[Video_Stereoscopy]
StereoConvergence = 929
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
-5
View File
@@ -13,8 +13,3 @@ EFBEmulateFormatChanges = True
[Video_Enhancements]
ArbitraryMipmapDetection = True
[Video_Settings]
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False